Closed sl-service-account closed 9 months ago
Gryphon Ronas commented at 2015-01-03T10:10:01Z
The ability to alpha mask mesh avatars would stimulate the economy, as the biggest challenge to wearing a mesh avatar would be eliminated. Those items you love but they just don't work would turn in to sales. Not having to break the mesh up into many small pieces would lower rendering weight of these avatars, and any time you can make something render easier and faster, you help everyone.
I do wish more people would read the actual suggestion/request, and refrain from commenting and clogging the comments section with irrelevant drivel about a particular product and the features and HUD associated with it. This is NOT about a particular body, nor is it about a HUD. PLEASE, read the request, and if you don't know what it means, ask someone before commenting.
Forever Serrao commented at 2015-01-03T14:36:16Z
Alpha maps for mesh is a more logical solution as it would allow the perfect fitting of mesh clothing over a mesh avatar. It looks better, and allows more control for the creators to make unique designs that a hud cannot accommodate. Plus it's less laggy. Pay attention to the topic at hand and vote for alpha support for mesh, and keep on being creative <3
dragonguyuk commented at 2015-01-03T15:02:39Z
it need more alpha around neck bec hoodies and jackets not fit ;(
Awesomeman360 commented at 2015-01-03T20:48:58Z
I would very much like to apply an alpha to the mesh heads for use of elven mesh ears, such as the ones Mandala Jewlery make.
TellTheWorldPeace commented at 2015-01-03T22:26:22Z
Hello . Asked yesterday for help from your officer in the store, but the help is not received. I was told to write to this person( betafeedback ) But no response so far!![ Someone will solve my problem?]( Someone will solve my problem?)![ Why I gave 2500 ,but can't wear my old clothes]( Why I gave 2500 ,but can't wear my old clothes)![ I am not happy with it]( I am not happy with it)![ Yes my fault that I have not read before purchasing. But what do I now do with this body?]( Yes my fault that I have not read before purchasing. But what do I now do with this body?)![ Why the creators are not responsible for pretension and consumer issues]( Why the creators are not responsible for pretension and consumer issues)??This is a complete disrespect!
Hart Larsson commented at 2015-01-04T00:23:42Z
seems people use this jira to add request and complaint over TMP hud/mesh body... Lol... is always the same story... you write detailed manuales and information and people just stop to read the title.
Chellynne Bailey commented at 2015-01-04T07:23:53Z
This is definitely SORELY needed. Alpha HUDs have helped a great deal with mesh clothing use, but I find mesh makers feeling the need to make finer and finer cuts on their mesh to be able compete, and the result is...well still lack luster. Frankly it's an undue burden that is very time consuming. I think we'd all much rather mesh body makers be able to spend their energies on sculpting their creations then on cutting them up and sewing them back together.
Edit: Holy moly this JIRA's gotten off topic. Folks, comments about ANY mesh body's features, customer service, ect... DO NOT BELONG HERE.
Aggie Mactavish commented at 2015-01-04T07:43:19Z
We need this BADLY! And soon! It would make things so much easier for anyone dabbling in meshes.
Zsarynika commented at 2015-01-04T07:43:25Z
Alpha Mapping on all mesh bodies is long overdue and would be greatly welcomed
Sayshi commented at 2015-01-04T07:53:21Z
I believe it is much needed. and greatly appreciated if this is implemented.
Doktor Seuss commented at 2015-01-04T08:07:17Z
As a (over) user of several mesh body pieces I have grumbled about the inability to wear nice mesh clothing or hair over my mesh bits.
I would say it should have come with mesh out of the box, since anyone who gave it a moments thought would know that as soon as mesh was reality, body parts and bodies were next.
Toy Wiskee commented at 2015-01-04T08:45:22Z
As a designer I would definitely support this feature, in fact I was just thinking about that earlier today when a mesh model I was working with would not work on my mesh body no matter what shape I had on or what alpha on the mesh body HUD I turned off. It was either too much or too little, and i thought "why can't we make an alpha layer that works just like it does for system avi's who wear mesh." So yes you most assuredly have my vote for this!
lotje Winkler commented at 2015-01-04T09:25:45Z
This would be very much welcomed!!!
caetlynn commented at 2015-01-04T10:18:50Z
I think this is something that is sorely needed for Second Life. Please look into this so that content creation issues regarding mesh bodies and so on can be resolved. Thanks :)
Satomi Ahn commented at 2015-01-04T10:54:43Z
@Mona,NiranV I also think BUG-8132 might often be a better thing to have, considering that a lot of the custom mesh bodies use the same UV map as the legacy body. This would make custom mesh bodies as user friendly that the standard one, which would be a huge step forward (IMO, the need to have to fiddle with huds and appliers, added to the need to re-buy your current wardrobe as appliers, is the main impediment to a widespread use of custom bodies).
However Niran's objection remains valid: if your body is hidden, the baked texture will be a totally invisible one, so BUG-8132 is not enough: we need some way to hide the basis avatar while still having the server baking composite textures (somewhere "off-screen"). But this could be added to BUG-8132's requirements.
(I voted this bug anyway: any step forward would be nice!)
GamerExpert commented at 2015-01-04T15:15:04Z
Voted , i would really like to see something like this happening but i have my doubts , good luck ! and dont forget about the Open GL alpha bug thing that have nothing to do with LL , when you have layers with alpha textures overlapping other layers also with alphas on them will always be a issue >.<
Bobbie Faulds commented at 2015-01-04T18:07:07Z
It would be extremely helpful to be able to mask mesh avatars in the same way that legacy avatars are with alpha layers. Currently, mesh body require a clumsy system utilizing slices. They, as a workaround, are helpful. However, as stated, until the mesh avatars can be masked in the same way as legacy, there will always be a problem with wearing unusual clothing lines, such as an open shirt or a low V in the front and back. The current mesh constraints just can't compensate for what the mesh clothing designers come up with unless it is able to utilize the same masking that is available for the legacy avatar.
SageMerlot commented at 2015-01-05T05:56:05Z
Voted, please implement this for mesh bodies.
Emmalena Damour commented at 2015-01-05T14:54:50Z
I find that it would be helpful to have the an alpha layer texture to mask parts of the Mesh bodies. There are mesh clothes that are extremely attractive, but they have some issues along the joints of the arms and torso of a Mesh body, if there were an alpha that could be used under the mesh clothing then those underarm areas would be hidden on the body. I like the hud for the mesh body, but an additional mask would be great for a section of the body so the complete hud alpha area wouldn't have to be closed off.This would allow for some more creativity in design of clothing to make them fit the various mesh bodies. I am currently making system clothing in appliers to go along with the mesh clothing to try and alleviate the body part bleed through. Having the alpha layer to cover the mesh body parts would make it so much less time consuming and costly for the designer to create clothing. I appreciate all the work that is done at LL. I know that some additional coding would go into this area, and thank all involved for taking a look and trying to implement this into Second Life.
Myra Wildmist commented at 2015-01-05T20:47:44Z
Voted. Please provide alpha map support for mesh bodies.
mikka Luik commented at 2015-01-06T13:22:59Z
Will vote - if someone states how this would be of benefit to ALL mesh creations (waded through most of this and seems to be very product specific). Otherwise...meh
sinead.mcmillan commented at 2015-01-06T16:11:22Z
Not only "Vote" but also "Watch"!
@mikka Luik -> Toby Velvetleaf added a comment on 31-12-14 IN BRIGHT RED! Can't you read?
Yatsumi commented at 2015-01-07T04:51:37Z
As a Clothier in SL the ability to have an alpha layer on a mesh body would be FABULOUS! I have to fiddle with my Avatar's shape in order to fit this or that and it becomes tedious. we can have alpha on objects that are mesh inworld, why not a mesh body? it's the way forward, please consider this I hereby add my vote for this to be enabled. thank you :)
sinanmorgenstern commented at 2015-01-07T14:00:59Z
Hi, it would be awesome if there would be:
Greetings :)
Kyle Linden commented at 2015-01-07T19:14:56Z
Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.
Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests
Thanks again for your interest in improving Second Life.
editkao commented at 2015-02-27T16:41:10Z
i cant use alpha HUD this has to some bug, they don't work with body. i go to redelivered and is the same problem with every redelivered Body ;/
How would you like the feature to work?
An additional material map option (aside from diffuse, specular, and normal) for meshes labeled ‘Alpha Map’ that allows a user to apply either a black and white map, or an alpha bit texture to mask out areas of a mesh and render them fully transparent (with a 1-bit edging). This needs LSL support as well.
Why is this feature important to you? How would it benefit the community?
Currently, mesh creation is vibrant but stifled, especially in the field of mesh avatars. For mesh avatars to truly take off, one needs the ability to wear mesh clothing with them, however even with the fitted mesh implementation, mesh clothing will never truly fit ideally under the current system. Mesh bleeding, poking, and interference is common without elaborate and lag-riddled inefficient hacks or workarounds on the part of the mesh developer. To address this issue, as content creators do with legacy avatars, the ability to hide specific areas of a mesh avatar based on the silhouette of mesh clothing is a necessity, but, this is not supported by any viewer, leaving the average user in limbo, and mesh developers in a conundrum. Developers can not reach the fullest potential of mesh avatars without this feature, nor optimize mesh avatars for grid-wide use without unnecessary viewer load potentiated by hacks or workarounds.
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Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-8578 | | Summary | CLONE - Alpha Map Support for Mesh | | Type | New Feature Request | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | AnissaKate7 (anissakate7) | | Created at | 2015-02-22T19:31:54Z | | Updated at | 2015-03-04T20:08:45Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2014-12-23T03:53:42.935-0600', 'How would you like the feature to work?': 'An additional material map option (aside from diffuse, specular, and normal) for meshes labeled ‘Alpha Map’ that allows a user to apply either a black and white map, or an alpha bit texture to mask out areas of a mesh and render them fully transparent (with a 1-bit edging). This needs LSL support as well.', 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': 'Currently, mesh creation is vibrant but stifled, especially in the field of mesh avatars. For mesh avatars to truly take off, one needs the ability to wear mesh clothing with them, however even with the fitted mesh implementation, mesh clothing will never truly fit ideally under the current system. Mesh bleeding, poking, and interference is common without elaborate and lag-riddled inefficient hacks or workarounds on the part of the mesh developer. To address this issue, as content creators do with legacy avatars, the ability to hide specific areas of a mesh avatar based on the silhouette of mesh clothing is a necessity, but, this is not supported by any viewer, leaving the average user in limbo, and mesh developers in a conundrum. Developers can not reach the fullest potential of mesh avatars without this feature, nor optimize mesh avatars for grid-wide use without unnecessary viewer load potentiated by hacks or workarounds. ', } ```