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[BUG-8806] Nearby objects often load at wrong LOD at login or after intra-region teleports #16386

Open sl-service-account opened 9 years ago

sl-service-account commented 9 years ago

This is not a new problem but I have a fairly solid repro so thought it worth a fresh issue.

This has been a problem since the viewer-interesting changes and has been filed several times already. I linked the related issues.

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Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-8806 | | Summary | Nearby objects often load at wrong LOD at login or after intra-region teleports | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Whirly Fizzle (whirly.fizzle) | | Created at | 2015-03-18T23:58:21Z | | Updated at | 2016-06-16T15:57:31Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2015-03-19T15:49:24.152-0500', 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': '.', 'What were you doing when it happened?': 'Filling in...', 'What were you expecting to happen instead?': '.', 'Where': 'http://maps.secondlife.com/secondlife/Surprise/145/74/3515', } ```
sl-service-account commented 9 years ago

Extrude Ragu commented at 2015-03-19T20:49:24Z

Hello. I'd like to comment on this issue, as the developer of the Sim mentioned in this bug report.

This issue, to me as someone who is trying to create a new experience in Secondlife, is really hindering my progress. I spend a lot of time optimizing models specially for SecondLife, scripting automatic teleport HUD's, and preparing for SecondLife's Experience Key's project, only to find that all my hard work is being undermined by bugs in the viewers code introduced from Project Interesting.

As you can see from the report that Whirly has kindly made for me, lots of my models, both mine and other peoples in this region are being rendered incorrectly as a result of this bug. This bug in my simulator happens very often because people are going through the teleport doors very often as they walk about in my experience.

It is not inspiring confidence in the visitors to my sim, or inspiring me, that creating an experience in SecondLife is a good idea at this point. You must understand that this bug whilst might seem small to a Labs developer, has a huge knock on effect to the content creators in SecondLife and the patrons of SecondLife, when they are unable to view the world correctly.

With all that said, I hope the Lindens realize the importance of this issue and the negative impact it is having on the development of my sim and experiences that rely on teleporting users. If there was one thing, as a developer that I would like to ask of the lindens right now, is that this issue was being taken very seriously. :)

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-07-13T18:02:23Z

This is fixed in Lion: https://bitbucket.org/lindenlab/viewer-lion/commits/f3daa77529013737afe963c5508d65ada20aff6b MAINT-5015 (Nearby objects often load at wrong LOD at login or after intra-region teleports)