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[BUG-9962] [Project QuickGraphics] Avatars often permanantly stuck as jellybabies even when Max complexity = No Limit #17390

Open sl-service-account opened 9 years ago

sl-service-account commented 9 years ago

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Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-9962 | | Summary | [Project QuickGraphics] Avatars often permanantly stuck as jellybabies even when Max complexity = No Limit | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Whirly Fizzle (whirly.fizzle) | | Created at | 2015-08-24T04:12:13Z | | Updated at | 2016-03-13T05:44:53Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2015-09-24T13:10:16.448-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': '...', 'What were you doing when it happened?': 'Filling in...', 'What were you expecting to happen instead?': '....', } ```
sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-08-24T05:57:28Z, updated at 2015-08-24T06:00:57Z

This bug does not only reproduce on busy regions.

I reproduced it with my alt on Testylvania Sandbox with only the 2 agents on that region.

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-08-24T15:39:49Z

Note to self: Add AvatarRender tag to logcontrol.xml.

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-05T05:04:25Z

So far on Second Life 3.8.4 (304761) Sep 2 2015 13:29:34 (Second Life Project QuickGraphics) I have not been able to reproduce this bug.

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-23T12:17:41Z

Cross posted on BUG-10127

I'm also seeing lots of stuck Jellybabies on Second Life 3.8.4 (305063) Sep 14 2015 14:14:18 (Second Life Project QuickGraphics) when Max Complexity = No Limit. This really did seem fixed for me on the earlier build but maybe I was just lucky.

It doesn't matter how long you wait, the jellybabies never render normally unless you leave Max # non-imposters set to No Limit or right click -> Always Render Fully.

Example: http://prntscr.com/8jdo6i Whirly_new.log attached from that session where I took the snapshot. In my image, the green jellybaby is Quantie Resident & the blue jellybaby is Aleisha29 Resident (incase names are needed for the log).

Second Life 3.8.4 (305063) Sep 14 2015 14:14:18 (Second Life Project QuickGraphics)
Release Notes

You are at 219.2, 117.5, 29.0 in Black Mire located at sim10478.agni.lindenlab.com (216.82.51.184:13021)
SLURL: http://maps.secondlife.com/secondlife/Black%20Mire/219/118/29
(global coordinates 263,899.0, 255,606.0, 29.0)
Second Life RC BlueSteel 15.09.14.305053
Release Notes

CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.91 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2

Windows Graphics Driver Version: 10.18.0013.5582
OpenGL Version: 4.5.0 NVIDIA 355.82

libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
J2C Decoder Version: KDU v7.2
Audio Driver Version: FMOD Ex 4.44.31
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Vivox 4.6.0017.21209

Built with MSVC version 1800
Packets Lost: 3,617/199,362 (1.8%)
sl-service-account commented 9 years ago

Kyle Linden commented at 2015-09-24T18:10:16Z

Hello Whirly,

We are about to publish a new build of this project viewer. Will you please retest this issue on the latest Quick Graphics project viewer.

http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers

Thanks!

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-27T10:53:23Z, updated at 2015-09-27T11:04:06Z

This still reproduces on http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/lindenlab_391-blizzard/rev/305448/index.html See:

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-27T11:05:25Z

Possible clue - both those avatars that were stuck as Jelly Babies were wearing particle emitting objects...

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-27T11:31:53Z

Hmmm looking at all the avatars I am seeing stuck as jelly Babies on recent builds, they all seem to have one thing in common - a pretty high total attachment byte size (the bottom number when "Show avatar complexity information" is enabled.

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-27T13:30:13Z, updated at 2015-09-27T13:53:31Z

Ok I'm convinced now a high total attachment byte size is the repro for the stuck Jelly Babies. I can reproduce it at will now with my alt when the alt has a high total attachment byte size. It seems that the total attachment size gets stuck at a high reading and triggers a permanant Jelly Baby.

I'm not sure how high the total attachment byte size has to be to reproduce this because different avatars see a different reading and it can vary by a lot. For example, Whirly sees her own attachment size as 20k (HUDs appear to be included in the reading you see for yourself but not included in the reading an observer sees) but my alt sees Whirly's reading as 11k. Even if you remove HUDs, the reading an observer sees still varies, depending on how close their camera is to your avatar - the closer the camera, the higher the reading. Is that expected behaviour?

Anyway this set of steps will always reproduce the problem for me now :)

REPRO

Observed Behaviour

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-09-27T13:42:37Z, updated at 2015-09-27T13:45:03Z

Example outfit for Avatar A to wear which will always reproduce this:

sl-service-account commented 9 years ago

Whirly Fizzle commented at 2015-10-06T05:07:15Z

This still reproduces on http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/3.8.5.305528 Same repro as above.

sl-service-account commented 9 years ago

Kyle Linden commented at 2015-10-06T23:42:46Z

Hi Whirly,

This appears to be a case of hitting the 10MB limit for memory. As you slowly zoom in the memory count increases to deal with all that hair. I will update the team.

Thanks!

sl-service-account commented 8 years ago

Whirly Fizzle commented at 2016-03-13T05:44:53Z

So far I cannot reproduce this on http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/4.0.2.312297 \o/