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[BUG-11617] [Bento] Incorrect display of legacy rigged content. #1771

Open sl-service-account opened 8 years ago

sl-service-account commented 8 years ago

Steps to Reproduce

Building like mad.

Actual Behavior

So my inventory from Agni has been nicely ported over to Aditi, and all was well and good until I put on my shoes. My shoes are a single linkset that are rigged to individual feet. The only problem is they work fine on the standard viewer, but on the Bento viewer they look as depicted, and no amount of waiting for them to load further fixed the lack of rigging on the 2nd shoe.
Edit: I have some pairs of shoes that are similarly set up that work just fine. 2nd Edit : Some more insight into this. The shoes that are failing to load are absurdly dense poly counts. (The likes of which should never be seen in SL but that's another issue for another day ) Simpler shoes ( even simpler versions of the original design ) load just fine. 3rd Edit. These shoes are not made by me. They're made by GoS, I'd never make something this absurdly terrible for SL.

Expected Behavior

I was expecting to have a shoe on each foot like I do on the normal viewer.

Other information

Attachments

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-11617 | | Summary | [Bento] Incorrect display of legacy rigged content. | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Created at | 2016-03-22T16:42:45Z | | Updated at | 2016-03-24T23:18:24Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2016-03-22T21:06:34.045-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'So my inventory from Agni has been nicely ported over to Aditi, and all was well and good until I put on my shoes. My shoes are a single linkset that are rigged to individual feet. The only problem is they work fine on the standard viewer, but on the Bento viewer they look as depicted, and no amount of waiting for them to load further fixed the lack of rigging on the 2nd shoe.', 'What were you doing when it happened?': 'Building like mad.', 'What were you expecting to happen instead?': 'I was expecting to have a shoe on each foot like I do on the normal viewer.', 'Where': 'secondlife://Aditi/secondlife/Mesh%20Sandbox%201/156/114/23', } ```
sl-service-account commented 8 years ago

Whirly Fizzle commented at 2016-03-23T02:06:34Z, updated at 2016-03-23T02:06:58Z

Reproduced on Second Life 5.0.0 (311861) Mar 1 2016 15:38:39 (Second Life Project Bento)

This bug actually affects all the rigged mesh GOS shoes & boots that I own. So far all my other rigged mesh shoes/boots seem to be unaffected by this bug.

All users on the Bento viewer will see these shoes broken. Observers on non-Bento viewers will see the shoes correctly.

What I see on Second Life 5.0.0 (311861) Mar 1 2016 15:38:39 (Second Life Project Bento) http://i.imgur.com/v8PGWmI.png

What my observer alt sees on default release Second Life 4.0.2 (312269) Mar 9 2016 16:36:13 (Second Life Release) http://i.imgur.com/UXRADyw.png

Here are some of the GOS shoes I have which reproduce this bug

sl-service-account commented 8 years ago

polysail commented at 2016-03-23T05:55:40Z

It's his feet he uses. They're horribly horribly awfully terribly unconscionably stupidly high poly. Which I believe is somehow related to this. Because I've got a copy of his 66K ARC (yes the shoes alone are 66 K Avatar Render Complexity ) Chelsea sandals. Except he sold a Slink compatible version that I immediately snapped up that are a mere like 2.3K ARC. The Slink version loads perfectly, the 66K GoS foot ones do not. Sadly, I've stopped wearing most of my pretty GoS shoes these days since I found out how much ARC Cost they have~ I knew they were bad! But not 66K bad!!

Breaking old content is bad though~ no matter how poorly made it is ~ that's what the Jelly AV code is for right?

sl-service-account commented 8 years ago

Whirly Fizzle commented at 2016-03-23T06:40:40Z

Oh my word, I just checked the render weights of the ones I have. I think I'm going to cry.... (then delete them).

sl-service-account commented 8 years ago

Theresa Tennyson commented at 2016-03-23T17:10:05Z

I think it's an idiosyncrasy with how GOS feet are rigged - the same thing happens with a set of GOS shoes /feet that have a draw weight of 33K, while other shoe/feet combinations I have from RedPoly and J's don't show this behavior. (You poor innocent chillun - 66K is "high"? I was gifted a pair of Stiletto Moody sandals with a draw weight of over 230,000. Of course they'd display as gray or black blobs in the current release viewer anyway.)

sl-service-account commented 8 years ago

polysail commented at 2016-03-24T23:18:25Z

Okay ~ so attempted a repro with the assumption that it was polycount driving it. Short answer, it's not. Those are 500K poly "shoes", they're following mAnkleLeft and mAnkleRight correctly.