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[BUG-139295] BUG when using skeleton bento with “Include joint positions” #2490

Open sl-service-account opened 7 years ago

sl-service-account commented 7 years ago

Steps to Reproduce

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Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-139295 | | Summary | BUG when using skeleton bento with “Include joint positions” | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Ongoe Allen (ongoe.allen) | | Created at | 2017-10-25T19:05:41Z | | Updated at | 2017-10-30T21:42:28Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2017-10-26T17:09:36.649-0500', "Is there anything you'd like to add?": ' I have observed that the failure is that when using bento skeleton with included joint offset.\r\nSeems that THE VIEWER RETURN TWICE TO THE ORIGINAL POSITION and deform twice the values.\r\nThis bug can be a workaround relogging, and the shape return at the original shape.Or editing again the shape and exit not doing anything.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'Deformation when exit to editor of shape with the X square symbol, when no save changes and dont undo changes.', 'What were you doing when it happened?': 'When editing shape, make some changes, example sizing breasts to 100, then NO SAVE changes, then NO UNDO CHANGES, ...going to exit this windows with the X (Ctrl+W).\r\nThe bug is that the viewer return to the original but fails and deforme the shape, only for the user, no for other people.', 'What were you expecting to happen instead?': 'When exit from the editor of shape I expecting return to original shape.', 'Where': 'Windows 7', } ```
sl-service-account commented 7 years ago

Dan Linden commented at 2017-10-26T22:09:37Z

Tested with Second Life 5.0.8.329115 (Second Life Release) OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card: GeForce GTS 450/PCIe/SSE2

I was not able to reproduce the issue with the "Vampire Vanessa (Mesh)" outfit in the Library. Are you able to reproduce this with a Mesh outfit from the Library?

Please click the Info Provided button above after replying.

If you could, also attach a snapshot of the bug occurring with More Actions > Attach Files.

sl-service-account commented 7 years ago

Ongoe Allen commented at 2017-10-27T11:03:50Z

This DAE file contains a partial body mesh with bento skeleton, please upload with INCLUDE JOINT POSITIONS ACTIVE. The bugs is only in the mesh body made by creators. The most evident is editing breast, when the value is 50, you change to 100, go out by CTRL W, the value return to 25 aprox. If You edit again but dont touch nothing, Ctrl W, then the trua value original of 50 appears.

sl-service-account commented 7 years ago

Ongoe Allen commented at 2017-10-27T11:08:50Z

The bugs is on the mesh body avatars made by creators, I have tested body from other creator and the issue repeat in the same way. For me is a great problem, due I am working in a project with joint offset to fingers, but due to this issue I am reluctant to sell items with this issue due to the bad experience for users taht it can be.

sl-service-account commented 7 years ago

Whirly Fizzle commented at 2017-10-27T20:26:19Z, updated at 2017-10-27T20:27:05Z

I can reproduce this