Closed sl-service-account closed 9 months ago
Lucia Nightfire commented at 2018-03-06T01:04:34Z
Related to https://jira.secondlife.com/browse/BUG-100787
Good luck, heh.
Dan Linden commented at 2018-03-07T19:15:49Z
Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.
If you are building for an experience you could control specific sounds for a user with a HUD and http://wiki.secondlife.com/wiki/LlPlaySound. We understand that solution is not as flexible as your feature request.
Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests
Thanks again for your interest in improving Second Life.
How would you like the feature to work?
I (sometimes still) made planes and other vehicles in Second Life, and i've always wanted a feature to ad more realism to sounds.
Let me paint a scenario: If you are outside a jet plane right next to it, with its engines running. You will hear the engine loudly and clearly. but if you go inside the plane with those same engines still running, the sound will be damped greatly.
There is in SL already a function that more or less does exactly what i'm trying to describe here. Just go underwater in SL, with your avatar, or just your camera. You will hear surrounding ambient sounds being damped.
I believe it should be possible to have a script function or even a setting in the build edit window to give a prim this ability to detect when the camera/avatar is inside the phantom made (obviously) prim, and dampen the sound. Maybe this could even be replaced with different sounds via a script function that can detect when the camera/avatar is inside the sound bounding box or not.
Why is this feature important to you? How would it benefit the community?
This will ad a lot more realism to Second Life. As I described this would be great for vehicles But also houses. For example, when you have an ambient bird sound emitter in your garden but you are inside your house, you would normally not be able to hear the birds as clear as you would when you are outside the house.
It would also be great for cars as the engine sounds made by the car would be damped if your avatar is inside the car and you are driving in mouselook. A damped engine sound would replace your loud engine sounds because you are inside of it.
I think by now you get the picture i'm trying to paint here. thank you very much for your consideration.
Caith.
Links
Related
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-214686 | | Summary | Sound Bounding Box | | Type | New Feature Request | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | CaithLynnSayes (caithlynnsayes) | | Created at | 2018-03-05T09:15:32Z | | Updated at | 2018-03-07T19:15:48Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2018-03-05T19:04:34.129-0600', 'How would you like the feature to work?': "I (sometimes still) made planes and other vehicles in Second Life, and i've always wanted a feature to ad more realism to sounds.\r\n\r\nLet me paint a scenario: If you are outside a jet plane right next to it, with its engines running. You will hear the engine loudly and clearly. but if you go inside the plane with those same engines still running, the sound will be damped greatly.\r\n\r\nThere is in SL already a function that more or less does exactly what i'm trying to describe here. Just go underwater in SL, with your avatar, or just your camera. You will hear surrounding ambient sounds being damped.\r\n\r\nI believe it should be possible to have a script function or even a setting in the build edit window to give a prim this ability to detect when the camera/avatar is inside the phantom made (obviously) prim, and dampen the sound. Maybe this could even be replaced with different sounds via a script function that can detect when the camera/avatar is inside the sound bounding box or not.", 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "This will ad a lot more realism to Second Life. As I described this would be great for vehicles But also houses. For example, when you have an ambient bird sound emitter in your garden but you are inside your house, you would normally not be able to hear the birds as clear as you would when you are outside the house.\r\n\r\nIt would also be great for cars as the engine sounds made by the car would be damped if your avatar is inside the car and you are driving in mouselook. A damped engine sound would replace your loud engine sounds because you are inside of it.\r\n\r\nI think by now you get the picture i'm trying to paint here. thank you very much for your consideration.\r\n\r\nCaith.", } ```