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[BUG-214763] [Bakes on Mesh] [Fixed] Multiple object edit is possible for baked textures and the radio button is enabled. #3428

Open sl-service-account opened 6 years ago

sl-service-account commented 6 years ago

Steps to Reproduce

  1. Login in the Viewer
  2. Rez 3 boxes
  3. Link the 2 boxes by hitting Ctrl+L and name it "Item1"
  4. Rename third box - "Item2"
  5. Click right button on the "Item1" and choose "Take"
  6. Repeat step 5 with "Item2"
  7. Attach the "Item2" to your avatar from your inventory
  8. Click right button on the "Item1" and choose "Attach To" -> "Neck"
  9. On your avatar, Click right button on the "Item1" and choose "Edit"
  10. Open "Texture" tab and click on the "Texture"
  11. Observe in the new window "Pick Texture" the radio button "Bake"

Actual Behavior

Multiple object edit is possible for baked textures and the radio button is enabled.

Expected Behavior

Multiple object edit is not possible for baked textures and that the radio button is disabled.

Other information

Note: According to test plan :https://docs.google.com/document/d/1qfv1bCBb_wVRQq4yw537oLJ1KEWV77gYDkNYpiaWGtI/edit#

Attachments

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-214763 | | Summary | [Bakes on Mesh] [Fixed] Multiple object edit is possible for baked textures and the radio button is enabled. | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Unresolved | | Labels | bakesonmesh | | Reporter | VladyslavaS ProductEngine (vladyslavas.productengine) | | Created at | 2018-03-20T14:29:49Z | | Updated at | 2018-03-31T17:24:27Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2018-03-20T13:47:21.730-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'Multiple object edit is possible for baked textures and the radio button is enabled.', 'What were you doing when it happened?': '1. Login in the Viewer\r\n2. Rez 3 boxes\r\n3. Link the 2 boxes by hitting Ctrl+L and name it "Item1" \r\n4. Rename third box - "Item2"\r\n5. Click right button on the "Item1" and choose "Take"\r\n6. Repeat step 5 with "Item2"\r\n7. Attach the "Item2" to your avatar from your inventory\r\n8. Click right button on the "Item1" and choose "Attach To" -> "Neck" \r\n9. On your avatar, Click right button on the "Item1" and choose "Edit"\r\n10. Open "Texture" tab and click on the "Texture"\r\n11. Observe in the new window "Pick Texture" the radio button "Bake"', 'What were you expecting to happen instead?': 'Multiple object edit is not possible for baked textures and that the radio button is disabled.', } ```
sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-03-20T18:47:22Z

Reproduced, but why is this a bug? ( I can't see the test plan)

Second Life Project BakesOnMesh 5.1.3.513415 (64bit)
Release Notes

You are at 64.5, 121.3, 22.8 in By Design1 located at sim10737.agni.lindenlab.com (216.82.56.27:13004)
SLURL: http://maps.secondlife.com/secondlife/By%20Design1/65/121/23
(global coordinates 261,441.0, 247,161.0, 22.8)
Second Life Server 18.02.12.512536
Release Notes

CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.93 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2

Windows Graphics Driver Version: 23.21.13.9077
OpenGL Version: 4.6.0 NVIDIA 390.77

Window size: 1920x1021
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 1024m
Bandwidth: 500kbit/s
LOD factor: 4
Render quality: 5 / 7
Advanced Lighting Model: Enabled
Texture memory: 512MB
VFS (cache) creation time: March 19 2018 19:40:05

J2C Decoder Version: KDU v7.9.1
Audio Driver Version: FMOD Ex 4.44.64
Dullahan: 1.1.820 / CEF: 3.3071.1634.g9cc59c8 / Chrome: 59
LibVLC Version: 2.2.4
Voice Server Version: Vivox 4.9.0002.27586

Packets Lost: 625/85,610 (0.7%)
March 20 2018 11:45:59
sl-service-account commented 6 years ago

Kyle Linden commented at 2018-03-20T23:32:02Z

BUG accepted and cloned to MAINT. Leaving issue open during Project stage for visibility and additional comments.

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-03-24T22:31:08Z

Still repros on Second Life Project BakesOnMesh 5.1.3.513533 (64bit). I don't see why this is a bug though, eg) Maybe I want to wear 2 heads for a monster avatar & the heads are linked to save on wasting an extra attachment spot & I want to use the baked head texture on both heads.

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-03-30T13:56:18Z

Still repros on Second Life Project BakesOnMesh 5.1.3.513886 (64bit)

sl-service-account commented 6 years ago

Dan Linden commented at 2018-03-30T17:00:23Z

Test plan has change. Multiple object edit is expected.