secondlife / jira-archive

2 stars 0 forks source link

[BUG-214779] Add default textures to Bakes on Mesh #3438

Open sl-service-account opened 6 years ago

sl-service-account commented 6 years ago

How would you like the feature to work?

Add default textures to Bakes on Mesh

Why is this feature important to you? How would it benefit the community?

Will allow anyone to quickly identify when Bakes on Mesh is in use.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-214779 | | Summary | Add default textures to Bakes on Mesh | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Labels | bakesonmesh | | Reporter | Kyle Linden (kyle.linden) | | Created at | 2018-03-21T18:01:13Z | | Updated at | 2018-04-05T21:18:53Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2018-03-31T13:00:00.816-0500', 'How would you like the feature to work?': 'Add default textures to Bakes on Mesh', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': 'Will allow anyone to quickly identify when Bakes on Mesh is in use.', } ```
sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-03-31T18:00:01Z

I have a question about this. In the release notes at http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_BakesOnMesh/5.1.3.513936, it says:

If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.

I'm not seeing this default baked texture - when viewing baked textures on non-BOM viewers or viewing a dropped BOM attachment on the BOM viewer, I just see an invalid grey texture.

Is this supposed to work on 5.1.3.513936? Ta!

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-04-02T18:00:12Z, updated at 2018-04-02T18:16:13Z

sl-service-account commented 6 years ago

Anchor Linden commented at 2018-04-02T18:18:50Z

Hey Whirley, can you print out the asset id of the white texture.

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-04-02T19:01:07Z

How do I do that? I poked through my texture cache & not seeing a grey texture that's 1x1 in size. I can see it's 1x1 opaque by doing CTRL+ALT+SHIFT+T I don't know how to snag a UUID unless the texture is in cache :D Well, without compiling a viewer with a patch to expose UUIDs....

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-04-02T19:06:28Z, updated at 2018-04-02T19:06:43Z

Maybe Alexa can do it? She can repro it & I presume she can get the texture UUID in God mode?

sl-service-account commented 6 years ago

Anchor Linden commented at 2018-04-02T23:01:47Z

If you are seeing a 1*1 texture, then those are old default bakes. I will look into this.

sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-04-03T08:38:12Z

Anchor, I just tested on a different computer - my new laptop which is barely a week old & has never had an SL viewer installed on it - so zero chance of any cache or settings corruption. On default LL release, I still see the grey 1x1 texture for bakes on mesh.

System info:

Second Life Release 5.1.2.512803 (64bit)
Release Notes

You are at 91.4, 116.9, 21.9 in Testylvania Sandbox located at sim10220.agni.lindenlab.com (216.82.49.142:13002)
SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/91/117/22
(global coordinates 332,635.0, 306,293.0, 21.9)
Second Life RC BlueSteel 18.03.27.513838
Release Notes

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2807.99 MHz)
Memory: 16274 MB
OS Version: Microsoft Windows 10 64-bit (Build 16299)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2

Windows Graphics Driver Version: 23.21.13.9124
OpenGL Version: 4.6.0 NVIDIA 391.24

Window size: 1920x1011
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 500kbit/s
LOD factor: 1.125
Render quality: 5 / 7
Advanced Lighting Model: Enabled
Texture memory: 512MB
VFS (cache) creation time: April 03 2018 01:28:17

J2C Decoder Version: KDU v7.9.1
Audio Driver Version: FMOD Ex 4.44.64
Dullahan: 1.1.820 / CEF: 3.3071.1634.g9cc59c8 / Chrome: 59
LibVLC Version: 2.2.4
Voice Server Version: Vivox 4.9.0002.27586

Packets Lost: 0/5,775 (0%)
April 03 2018 01:37:31
sl-service-account commented 6 years ago

Whirly Fizzle commented at 2018-04-05T21:18:53Z

So, for me, this works on Aditi, but not on Agni. I suspect the only reason this worked for Dan initially on Agni is he had the BOM textures cached from Aditi testing. Yesterday Dan was also seeing my BOM textures as 1x1 grey on Agni.