Open sl-service-account opened 6 years ago
Restless Swords commented at 2018-08-01T02:21:36Z
screenshot:
Restless Swords commented at 2018-08-01T02:37:47Z
1) POSSIBLY NOT DIRECTLY A PROBLEM!! It was animesh moving the visible animal to the uploaded z-offset position. turn animesh off and the physics overlaps correctly – ISSUE: shouldnt the physics box also use the same z-offset (defined during upload) as the animesh object?
2) still a problem when animesh is enable for the object
3) still a problem is animesh is enabled or not
Restless Swords commented at 2018-08-01T02:40:14Z
3a) with animesh uncheck, hand appears as normal and can touch – but enable the animesh checkbox and that stops
What just happened?
examining the new animesh physics shape behavior
What were you doing when it happened?
have an animesh object with a defined physics shape
What were you expecting to happen instead?
1) physics shape to approximately overlay the object, not float up above it 2) edit the object and physics shape to stay visible (same as editing non-animesh mesh object) 3) have a 'hand' icon and be able to touch the physics shape
Other information
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Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-225189 | | Summary | AniMesh physics shape not overlaying visual shape, disappears when object edited, no touch hand | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Restless Swords (restless.swords) | | Created at | 2018-08-01T02:15:18Z | | Updated at | 2018-08-01T20:08:55Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'have an animesh object with a defined physics shape\r\n- turned on: Develop -> Render_Metadata -> Physics_Shape\r\n1) physics shape is now roughly pointed same as the object, but is 2 or 3 meters above it\r\n2) click the object and go into EDIT mode and the physics shape disappears\r\n3) cannot "touch" the physics shape (no \'hand\' image)', 'What were you doing when it happened?': 'examining the new animesh physics shape behavior', 'What were you expecting to happen instead?': "1) physics shape to approximately overlay the object, not float up above it\r\n2) edit the object and physics shape to stay visible (same as editing non-animesh mesh object)\r\n3) have a 'hand' icon and be able to touch the physics shape", } ```