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[BUG-225816] llDetectedType() for Animesh #4525

Open sl-service-account opened 5 years ago

sl-service-account commented 5 years ago

How would you like the feature to work?

llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc.. Example: if(llDetectedType(0) == ANIMESH)

Why is this feature important to you? How would it benefit the community?

This could be used for numerous things such as intractable game objects, npc's, or scripted pets. Example: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-225816 | | Summary | llDetectedType() for Animesh | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Shadoskill Heckroth (shadoskill.heckroth) | | Created at | 2018-11-15T11:19:00Z | | Updated at | 2018-11-21T18:54:23Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2018-11-19T17:04:38.457-0600', 'How would you like the feature to work?': 'llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc..\r\nExample: if(llDetectedType(0) == ANIMESH)\r\n', 'Original Reporter': 'Shadoskill Heckroth (shadoskill.heckroth)', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "This could be used for numerous things such as intractable game objects, npc's, or scripted pets.\r\nExample: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc. ", } ```
sl-service-account commented 5 years ago

Lucia Nightfire commented at 2018-11-19T23:04:38Z

The OBJECT_ANIMATED_COUNT constant for llGetObjectDetails() proposed in https://jira.secondlife.com/browse/BUG-225815 should facilitate this.