llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc..
Example: if(llDetectedType(0) == ANIMESH)
Why is this feature important to you? How would it benefit the community?
This could be used for numerous things such as intractable game objects, npc's, or scripted pets.
Example: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc.
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-225816 |
| Summary | llDetectedType() for Animesh |
| Type | New Feature Request |
| Priority | Unset |
| Status | Accepted |
| Resolution | Accepted |
| Reporter | Shadoskill Heckroth (shadoskill.heckroth) |
| Created at | 2018-11-15T11:19:00Z |
| Updated at | 2018-11-21T18:54:23Z |
```
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2018-11-19T17:04:38.457-0600',
'How would you like the feature to work?': 'llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc..\r\nExample: if(llDetectedType(0) == ANIMESH)\r\n',
'Original Reporter': 'Shadoskill Heckroth (shadoskill.heckroth)',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': "This could be used for numerous things such as intractable game objects, npc's, or scripted pets.\r\nExample: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc. ",
}
```
How would you like the feature to work?
llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc.. Example: if(llDetectedType(0) == ANIMESH)
Why is this feature important to you? How would it benefit the community?
This could be used for numerous things such as intractable game objects, npc's, or scripted pets. Example: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc.
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-225816 | | Summary | llDetectedType() for Animesh | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Shadoskill Heckroth (shadoskill.heckroth) | | Created at | 2018-11-15T11:19:00Z | | Updated at | 2018-11-21T18:54:23Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2018-11-19T17:04:38.457-0600', 'How would you like the feature to work?': 'llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc..\r\nExample: if(llDetectedType(0) == ANIMESH)\r\n', 'Original Reporter': 'Shadoskill Heckroth (shadoskill.heckroth)', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "This could be used for numerous things such as intractable game objects, npc's, or scripted pets.\r\nExample: Allowing doors to be open able on collision from agents or animated mesh or for even ignoring collisions from animated mesh and still allowing collisions from standard prims etc. ", } ```