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[BUG-227896] Add ability to change opacity of Universal/Tattoo/Clothing system layers #6078

Open sl-service-account opened 4 years ago

sl-service-account commented 4 years ago

How would you like the feature to work?

An addition of an opacity slider for Universal, Tattoo & Clothing system layers in the Appearance/Edit Outfit menu, so the opacity of those system layers can be modified. Then, if desired by the user, the system layer could be baked onto their mesh avatar attachments, maintaining the opacity.

Why is this feature important to you? How would it benefit the community?

• The lack of customizing opacity control in system layers is one of the biggest drawbacks to Bakes on Mesh for customers & creators, and the most common complaint I've heard for Bakes on Mesh. It's the only major complaint I have of an otherwise perfect system as well.

• The reasoning is, people who have been using mesh heads/bodies + appliers have gotten used to the ability to change the opacity of their applied textures by using the master control HUD included with their mesh attachments to make their makeup and tattoos blend better & look more natural with their skin, allowing a greater amount of creative expression & customization.

• Without this feature, it falls on creators to offer multiple opacity options for their creations, which leads to more work, more layers and more inventory bloat (probably the second most common complaint I've heard of Bakes on Mesh).

• Adding system layer opacity sliders for Universal, Tattoo & Clothing system layers would fully allow Bakes on Mesh to more easily replace the applier HUD system Bakes on Mesh was intended to make obsolete, and also help those hesitant to convert to Bakes on Mesh to more readily make the switch.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-227896 | | Summary | Add ability to change opacity of Universal/Tattoo/Clothing system layers | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Labels | layers, usability, bakesonmesh | | Reporter | Ampersand Artful (ampersand.artful) | | Created at | 2019-11-18T19:23:37Z | | Updated at | 2020-02-06T03:54:17Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2019-11-20T13:14:49.027-0600', 'How would you like the feature to work?': 'An addition of an opacity slider for Universal, Tattoo & Clothing system layers in the Appearance/Edit Outfit menu, so the opacity of those system layers can be modified.\r\nThen, if desired by the user, the system layer could be baked onto their avatar, maintaining the opacity.', 'Original Reporter': 'Ampersand Artful (ampersand.artful)', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "• The lack of customizing opacity control in system layers is one of the biggest drawback to Bakes on Mesh for customers & creators, and the most common complaint I've heard for Bakes on Mesh. It's the only major complaint I have of an otherwise perfect system as well.\r\n\r\n• The reasoning is, people who have been using mesh heads/bodies + appliers have gotten used to the ability to change the opacity of their applied textures by using the master control HUD included with their mesh attachments to make their makeup and tattoos blend better & look more natural with their skin, allowing a greater amount of creative expression & customization.\r\n\r\n• Without this feature, it falls on creators to offer multiple opacity options for their creations, which leads to more work, more layers and more inventory bloat (probably the second most common complaint I've heard of Bakes on Mesh).\r\n\r\n• Adding system layer opacity sliders would fully allow Bakes on Mesh to more easily replace the applier HUD system Bakes on Mesh was intended to make obsolete.", } ```
sl-service-account commented 4 years ago

Vir Linden commented at 2019-11-20T19:14:49Z

We might consider something along these lines as part of a BOM follow-on project. Importing for future consideration.

sl-service-account commented 4 years ago

Ampersand Artful commented at 2020-02-06T03:54:17Z

myself and many others will be looking forward to this if it ever gets implemented :)