Closed sl-service-account closed 9 months ago
Chaser Zaks commented at 2020-05-21T19:57:16Z, updated at 2020-05-21T19:58:12Z
+1 I've been wanting this too and have been considering writing something myself, but there is a important question that needs to be asked regarding implementation. How will multi-face objects work?:
Additionally, how will UV maps that go outside of the 0,0 to 1,1 bounds be handled?
JackylFox commented at 2020-05-22T19:55:28Z
Yes please! As long as the object is fully modifiable I dont see why creators might have an issue with it.
Julala Demina commented at 2020-05-22T21:11:56Z
So, just to clarify, you want a function that will allow you to rip the uv from a mesh so that you can make textures for it without consent or licence to do so from the creator. Is that right?
bartazor commented at 2020-05-22T21:29:07Z, updated at 2020-05-22T21:44:00Z
in my opinion is a really bad idea
we are able to create our own development kits if we wish, what is the point of getting a designer to do it?
i hope is one sugest for the 1 april
Bugsly Linden commented at 2020-05-22T21:36:07Z
The idea is that it would of course follow permissions.
Julala Demina commented at 2020-05-22T21:41:58Z
If creators want to allow people to mod their meshes they generally PROVIDE uv maps in the form of a dev kit with licence terms. With this feature I would have to take away mod permissions altogether from an item to disallow someone ripping my UVs and making their own textures for MY item? I am really shocked this suggestion even made it to the page.
Julala Demina commented at 2020-05-22T21:47:19Z
I have items that I am happy for customers to mod and for those items I provide a dev kit with UVs and often shadow maps and terms of usage. The items of mine that I do not want people modding.....I do not provide a dev kit. However, items sometimes do still need to have mod permissions for various reasons that do NOT include changing the items textures. This is pretty common practice. In what ways does this suggestion help a creator protect their IP?
bartazor commented at 2020-05-22T21:47:24Z
please why not work on fix like (the weight of animesh and lod, optimizations of animesh, impact land, physical and so on) already existing problems or add useful functions to the development of second life as new lsl functions that could detect the bones of the skeletons and for example be able to switch from one bone attachment to another
leel1980 commented at 2020-05-22T21:53:38Z, updated at 2020-05-22T22:04:22Z
It is a TERRIBLE IDEA! this is the perfect way to have us creators ripped our textures that we work very VERY hard on. I agree with Julala, if the creator want the item to be modded, then they provide the UV map for it. And what about mods (texture appliers) we create for other avatars such as skins, tattoos, etc., where the avatar is moddable, but our skins are not meant to be mod or transfer, as they come usually (for a good reason) in an applier, or importer? Anyone could be able to download my texture to their computer, modify it (or not at all, maybe just erase my logo, for example), and upload it again, sell it, or pass it around for free... Why would anyone suggest something like this, that will absolutely affect many MANY creators in SL? There is illegal ways to do this already out there, that we have to deal with. So absolutely NOPE.
stefandetoifrench75.janus commented at 2020-05-22T22:25:35Z
Let's give the right to export the Mesh, the UV, and even the script and even the creator's wife at home! xD or the creator's husband (no sexism lol)
Chaser Zaks commented at 2020-05-22T22:56:20Z, updated at 2020-05-22T23:01:52Z
I think there is some confusion about what this feature suggestion is: What it is not:
A way to bypass permissions
What it is:
Something that exports something original as use as a modding aid
Say for example, we have this duck:
What this WILL NOT permit me to do is export the texture like this:
But instead, give me this:
It is exactly the same thing as using something like this (except less tedious):
This feature is designed to make modding easier, not to rip content. If someone modifying your products is the concern, you should set it to no-modify, however I personally feel this stifles creativity.
Julala Demina commented at 2020-05-22T23:22:36Z
Objects are modifiable for many reasons - many of which have zero relevance to allowing texture modding by a new owner.
Personally, if this was implemented it would simply mean all of my items become no mod unless they sign an agreement and then they can have a mod version with appropriate terms - THAT is stifling creativity by making extra hoops for creators to jump through in order to safeguard their product. Even then, there would be plenty of people who - having signed an agreement to say they will not create their own textures for an item - will anyway - because they can.
You don't have a right to the UVs on products - you don't have a right to mod it - really - this should be a moot point anyway - creators who WANT to offer modders options already provide them with the appropriate tools. The ONLY benefit this has is when a mesh does NOT have a readily available dev kit with UVs and/or shadow maps.....and maybe.....that is because the creator doesn't WANT their product messed with. For many creators the textures of an item are part of their own creative expression and not to be discarded and replaced with whatever the customer decides to replace it with.
This takes control of mod-ability of their own product away from the creator and puts it into the hands of the customer. No. Inappropriate.
bartazor commented at 2020-05-22T23:33:22Z
you need to be a little more in the active world of second life to realize that 90% of creators of second make unwrap editable without the help of 3d software (the example even of your duck and the unwrap of the body of the duck ), without disrespect .
Whirly Fizzle commented at 2020-05-24T17:48:35Z, updated at 2020-05-24T17:53:14Z
While I personally like this feature request, playing devil's advocate, here are reasons against it:
Creators generally already supply the UV map for modifiable mesh for free when you buy the product or provide a dev kit which includes the UV maps. Some of the dev kits are not free or are limited to creators who apply for the dev kit. Allowing anyone to export the UV map may cause upset among creators who charge for or limit access to the UV maps & dev kit for their products.
Is it possible for the permissions system to allow a creator to prevent the export of the UV if they wanted on an item that is otherwise mod?
Also note: It is already possible for creators to export the UV maps from mesh they have are creator of using Firestorm viewer - export the mesh as collada and then open in your mesh editor and export the UV map. This is useful if the creator lost their source files due to computer dying with no backups etc.
Kyle Linden commented at 2020-05-27T17:52:53Z
Hello, and thank you for your feature request.
Incoming suggestions are reviewed in the order they are received by a team of Lindens with diverse areas of expertise. We consider a number of factors: Is this change possible? Will it increase lag? Will it break existing content? Is it likely that the number of residents using this feature will justify the time to develop it? This wiki page further describes the reasoning we use: http://wiki.secondlife.com/wiki/Feature_Requests
This particular suggestion, unfortunately, cannot be tackled at this time. However, we regularly review previously deferred suggestions when circumstances change or resources become available.
We are grateful for the time you took to submit this feature request. We hope that you are not discouraged from submitting others in the future. Many excellent ideas to improve Second Life come from you, our residents. We can’t do it alone.
Thank you for your continued commitment to Second Life.
How would you like the feature to work?
I would like to be able to have a mesh object, then click export UV, and it would give me a 1024 x 1024 unwrapped UV image, that image I could then take into my image manipulation tool of choice, edit it then have a beautiful ducky.
Why is this feature important to you? How would it benefit the community?
Higher quality content could be created for users that do not have 3d programs or can't bridge the knowledge hurdle of learning 3d software.
They could purchase a model from the marketplace and then create textures for it to suit the environment or end goal. This would also promote more marketplace activity by letting Residents download something they think they could make work, and also uploading newly created textures for said object.
Attachments
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-228801 | | Summary | UV unwrap export | | Type | New Feature Request | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | Bugsly Linden (bugsly.linden) | | Created at | 2020-05-21T18:27:46Z | | Updated at | 2020-05-27T17:52:53Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2020-05-21T14:57:16.404-0500', 'How would you like the feature to work?': 'I would like to be able to have a mesh object, then click export UV, and it would give me a 1024 x 1024 unwrapped UV image, that image I could then take into my image manipulation tool of choice, edit it then have a beautiful ducky.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "Higher quality content could be created for users that do not have 3d programs or can't bridge the knowledge hurdle of learning 3d software. \r\nThey could purchase a model from the marketplace and then create textures for it to suit the environment or end goal. This would also promote more marketplace activity by letting Residents download something they think they could make work, and also uploading newly created textures for said object.", } ```