Closed sl-service-account closed 9 months ago
Lucia Nightfire commented at 2021-07-10T13:06:39Z
SL doesn't allow custom joints/skeletons like other MMOs.
You're stuck using the bento skeleton in-world, regardless of what you can pull off in Blender.
MaxTux Wonder commented at 2021-07-11T06:56:31Z
@Lucia Nightfire
Is not a custom skeleton, is the official one, with the correct bones with the correct names
MaxTux Wonder commented at 2021-07-11T07:00:56Z
As you can see in the image mfacejaw is correctly parented with mhead bone
MaxTux Wonder commented at 2021-07-11T15:31:37Z
as you can see in the video, if i add the mFaceRoot bone, i get more distortion in the animation, the jaw is dislocated, i've applied all transformations in blender just to be sure, and checked the joint points import in SL
Chaser Zaks commented at 2021-07-11T15:45:41Z, updated at 2021-07-11T15:58:21Z
Hello!
I am unable to reproduce this with the following test file I have created: chaser.zaks_mFaceJaw_offset_test.zip
If possible, give this a try and see if it also exhibits the same behavior. You can upload these for free on the testing grid.
However, I think the issue might be casing. Be sure that the bone's name is exactly "mFaceJaw". "Mfacejaw" will not work.
Kyle Linden commented at 2021-07-12T17:49:18Z
Hi MaxTux,
You are reporting this against a third party viewer. Does this issue reproduce on the official Second Life viewer?
Please review all the comments above and see any of the additional advice helps too.
Press the Info Provided button when you update this issue.
Thanks!
MaxTux Wonder commented at 2021-07-22T09:05:34Z
@Kyle Linden sadly linux official viewer is not updated :(
anyway i fixed it, it's not a bug: the mFaceRoot vertex group must be included even if not weighted, you can close this report!
And sorry again.
Kyle Linden commented at 2021-07-29T17:43:27Z
Hi MaxTux,
Happy to hear you sorted it out. Thanks for the clarification!
What just happened?
In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rotation distortion, i've tried different bone poses, resizes, locatings, nothing changes.
What were you doing when it happened?
here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw
What were you expecting to happen instead?
here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw
Other information
Attachments
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-230953 | | Summary | Mfacejaw rigging don't work | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | MaxTux Wonder (maxtux.wonder) | | Created at | 2021-07-10T07:02:45Z | | Updated at | 2021-07-29T17:43:26Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2021-07-10T08:06:39.271-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': "In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rotation distortion, i've tried different bone poses, resizes, locatings, nothing changes.", 'What were you doing when it happened?': 'here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw', 'What were you expecting to happen instead?': 'here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw', 'Where': 'You are at 25,6, 237,6, 27,1 in Sandbox Wanderton located at simhost-020fd30e8a374d6dc.aditi\r\nSLURL: secondlife://Aditi/secondlife/Sandbox%20Wanderton/26/238/27\r\n(global coordinates 254.234,0, 255.982,0, 27,1)\r\nSecond Life Server 2021-05-25.560108', } ```