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[BUG-230953] Mfacejaw rigging don't work #8511

Closed sl-service-account closed 9 months ago

sl-service-account commented 3 years ago

What just happened?

In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rotation distortion, i've tried different bone poses, resizes, locatings, nothing changes.

What were you doing when it happened?

here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw

What were you expecting to happen instead?

here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw

Other information

Attachments

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-230953 | | Summary | Mfacejaw rigging don't work | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | MaxTux Wonder (maxtux.wonder) | | Created at | 2021-07-10T07:02:45Z | | Updated at | 2021-07-29T17:43:26Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2021-07-10T08:06:39.271-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': "In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rotation distortion, i've tried different bone poses, resizes, locatings, nothing changes.", 'What were you doing when it happened?': 'here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw', 'What were you expecting to happen instead?': 'here the video, with sl import and blender animation: https://www.youtube.com/watch?v=OMxCkQ53mRw', 'Where': 'You are at 25,6, 237,6, 27,1 in Sandbox Wanderton located at simhost-020fd30e8a374d6dc.aditi\r\nSLURL: secondlife://Aditi/secondlife/Sandbox%20Wanderton/26/238/27\r\n(global coordinates 254.234,0, 255.982,0, 27,1)\r\nSecond Life Server 2021-05-25.560108', } ```
sl-service-account commented 3 years ago

Lucia Nightfire commented at 2021-07-10T13:06:39Z

SL doesn't allow custom joints/skeletons like other MMOs.

You're stuck using the bento skeleton in-world, regardless of what you can pull off in Blender.

sl-service-account commented 3 years ago

MaxTux Wonder commented at 2021-07-11T06:56:31Z

@Lucia Nightfire

Is not a custom skeleton, is the official one, with the correct bones with the correct names

sl-service-account commented 3 years ago

MaxTux Wonder commented at 2021-07-11T07:00:56Z

As you can see in the image mfacejaw is correctly parented with mhead bone

2021-07-11_08-58.png

sl-service-account commented 3 years ago

MaxTux Wonder commented at 2021-07-11T15:31:37Z

as you can see in the video, if i add the mFaceRoot bone, i get more distortion in the animation, the jaw is dislocated, i've applied all transformations in blender just to be sure, and checked the joint points import in SL

https://www.youtube.com/watch?v=7gWPx0b0Klw

sl-service-account commented 3 years ago

Chaser Zaks commented at 2021-07-11T15:45:41Z, updated at 2021-07-11T15:58:21Z

Hello!

I am unable to reproduce this with the following test file I have created: chaser.zaks_mFaceJaw_offset_test.zip
If possible, give this a try and see if it also exhibits the same behavior. You can upload these for free on the testing grid.

However, I think the issue might be casing. Be sure that the bone's name is exactly "mFaceJaw". "Mfacejaw" will not work.

sl-service-account commented 3 years ago

Kyle Linden commented at 2021-07-12T17:49:18Z

Hi MaxTux,

You are reporting this against a third party viewer. Does this issue reproduce on the official Second Life viewer?

Please review all the comments above and see any of the additional advice helps too.

Press the Info Provided button when you update this issue.

Thanks!

sl-service-account commented 3 years ago

MaxTux Wonder commented at 2021-07-22T09:05:34Z

@Kyle Linden sadly linux official viewer is not updated :(

anyway i fixed it, it's not a bug: the mFaceRoot vertex group must be included even if not weighted, you can close this report!

And sorry again.

sl-service-account commented 3 years ago

Kyle Linden commented at 2021-07-29T17:43:27Z

Hi MaxTux,

Happy to hear you sorted it out. Thanks for the clarification!