In addition to the diffuse textures currently available in the universals, add 2 tabs in order to be able to add materials (normal and specular) for each channel... see attached image
Why is this feature important to you? How would it benefit the community?
This option would allow an optimal user visual experience because each diffuse texture could have its corresponding materials. Currently, the head and body integrate the materials into the objects directly, but these materials do not necessarily correspond to the diffuse texture displayed. Creators allow materials to be added through appliers and therefore scripts, which is unfavorable for SL lag. This method would allow for an object, the head for example, to include several materials according to the zones and thus optimize the rendering.
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-232236 |
| Summary | Universals with Materials options |
| Type | New Feature Request |
| Priority | Unset |
| Status | Accepted |
| Resolution | Accepted |
| Reporter | AngieForever21 (angieforever21) |
| Created at | 2022-06-06T22:57:38Z |
| Updated at | 2022-06-08T18:14:16Z |
```
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2022-06-08T13:14:16.886-0500',
'How would you like the feature to work?': 'In addition to the diffuse textures currently available in the universals, add 2 tabs in order to be able to add materials (normal and specular) for each channel... see attached image',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': 'This option would allow an optimal user visual experience because each diffuse texture could have its corresponding materials. Currently, the head and body integrate the materials into the objects directly, but these materials do not necessarily correspond to the diffuse texture displayed. Creators allow materials to be added through appliers and therefore scripts, which is unfavorable for SL lag. This method would allow for an object, the head for example, to include several materials according to the zones and thus optimize the rendering.',
}
```
How would you like the feature to work?
In addition to the diffuse textures currently available in the universals, add 2 tabs in order to be able to add materials (normal and specular) for each channel... see attached image
Why is this feature important to you? How would it benefit the community?
This option would allow an optimal user visual experience because each diffuse texture could have its corresponding materials. Currently, the head and body integrate the materials into the objects directly, but these materials do not necessarily correspond to the diffuse texture displayed. Creators allow materials to be added through appliers and therefore scripts, which is unfavorable for SL lag. This method would allow for an object, the head for example, to include several materials according to the zones and thus optimize the rendering.
Attachments
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-232236 | | Summary | Universals with Materials options | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | AngieForever21 (angieforever21) | | Created at | 2022-06-06T22:57:38Z | | Updated at | 2022-06-08T18:14:16Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2022-06-08T13:14:16.886-0500', 'How would you like the feature to work?': 'In addition to the diffuse textures currently available in the universals, add 2 tabs in order to be able to add materials (normal and specular) for each channel... see attached image', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': 'This option would allow an optimal user visual experience because each diffuse texture could have its corresponding materials. Currently, the head and body integrate the materials into the objects directly, but these materials do not necessarily correspond to the diffuse texture displayed. Creators allow materials to be added through appliers and therefore scripts, which is unfavorable for SL lag. This method would allow for an object, the head for example, to include several materials according to the zones and thus optimize the rendering.', } ```