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Textures on large prims lose resolution even while viewed very closely #1000

Open canny[bot] opened 4 months ago

canny[bot] commented 4 months ago

Have a large prim like a landmass object.

When viewed from one side it renders the full resolution texture.

When the camera is rotated slightly, the texture goes low res no matter how close I look at it. Turning the camera a few degrees back makes it high res again.

https://secondlife.canny.io/admin/board/bug-reports/p/textures-on-large-prims-lose-resolution-even-while-viewed-very-closely

canny[bot] commented 4 months ago

This issue has been linked to a Canny post: Textures on large prims lose resolution even while viewed very closely :tada:

AtlasLinden commented 4 months ago

See repro object on Aditi at secondlife://Aditi/secondlife/Materials1/181/31/2415 https://gyazo.com/1238eac7db79e119c80bfd261412707d

akleshchev commented 4 months ago

For QA: Issues appears to be realted not to object's size, but to repeat/scale setting of a texture/material. It's just easier to notiece on larger objects.

Please test original scenario and potentially look for edge cases or scenarios where low scale textures stay at full quality on basic cube despite distance and larger scale textures lose quality on a similar cube.

dmytrohproductengine commented 2 months ago

Passed QA. Verified on the Second Life Release 7.1.7.8993168213 (64bit) on Win10/OSX in the scope of secondlife/iqa#226.