Open canny[bot] opened 8 months ago
This issue has been linked to a Canny post: Projected lights from linked llTargetOmega prims slowly drift downwards :tada:
The last comment in the forum post https://community.secondlife.com/forums/topic/507574-projected-light-slowly-drifts-from-targetomega-use/?do=findComment&comment=2680707 states that this issue is likely caused by cumulative changes to floating point and suggests a possible workaround.
Projected light emitter must be in a linked object and rotating with PRIM_OMEGA or the like. Note that particles, a similar viewer-side effect, do not drift. This is not a server-side bug: no active script need remain in the object for the drift to continue. See https://community.secondlife.com/forums/topic/507574-projected-light-slowly-drifts-from-targetomega-use for video, sample setup script, detailed observations
https://secondlife.canny.io/admin/board/bug-reports/p/projected-lights-from-linked-lltargetomega-prims-slowly-drift-downwards