Maxim, I'm not ignoring this PR, I'm playing with some timing related changes myself. I'm not that comfortable with Flioater:idle() -- I don't think that timing functionality should be tied to floaters.
Big Picture, across all viewer projects, I'd like to centralize all C++ time-related actions around LLEventTimer.
You've also pointed out to me that we should have a way to sleep just the calling Lua coroutine (vs. the whole script), and I plan to implement that too.
Maxim, I'm not ignoring this PR, I'm playing with some timing related changes myself. I'm not that comfortable with
Flioater:idle()
-- I don't think that timing functionality should be tied to floaters.Big Picture, across all viewer projects, I'd like to centralize all C++ time-related actions around
LLEventTimer
.You've also pointed out to me that we should have a way to sleep just the calling Lua coroutine (vs. the whole script), and I plan to implement that too.