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🖥️ Second Life's official client
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Debug setting VoiceMorphingEnabled should default to True #1968

Open Dan-Linden opened 2 weeks ago

Dan-Linden commented 2 weeks ago

Environment

Second Life Release 7.1.9.9688089989 (64bit) Release Notes

CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (3491.92 MHz) Memory: 32610 MB OS Version: Microsoft Windows 10 64-bit (Build 19045.4529) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1080/PCIe/SSE2

Windows Graphics Driver Version: 31.0.15.3623 OpenGL Version: 4.6.0 NVIDIA 536.23

Window size: 1665x1316 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 3000kbit/s LOD factor: 1.75 Render quality: 5 Texture memory: 7304MB Disk cache: Max size 1638.4 MB (99.9% used)

J2C Decoder Version: KDU v7.10.4 Audio Driver Version: FMOD Studio 2.02.13 Dullahan: 1.14.0.202310131404 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.16 Voice Server Version:

July 09 2024 13:21:47

Description

Debug setting VoiceMorphingEnabled should default to True. It currently defaults to False on the WebRTC viewer.

Reproduction steps

  1. Start the viewer, and stay at the login screen.
  2. Enable Preferences > Advanced > Show Advanced Menu. Click OK
  3. Open Debug menu > Show Debug Settings
  4. Search for VoiceMorphingEnabled and find the state

Observed: It is set to FALSE in 7.1.9.9688089989.

Expected: It should be set to TRUE.

brad-linden commented 2 weeks ago

Is this integrated as of PR secondlife/viewer#1915?

DmitrySProductengine commented 1 day ago

Passed QA. Verified on the Second Life Release 7.1.9.10084807842 (64bit) on Win10/OSX in the scope of IQA #293.