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"PBR Metallic Roughness" terrain materials are switched to "Terrain Textures" in the "Terrain" tab "Region/Estate" floater after applying the terrain textures/PBR materials to a region #2038

Open dmytrohproductengine opened 4 months ago

dmytrohproductengine commented 4 months ago

Environment

Second Life Release 7.1.9.9865199239 (64bit) Release Notes

You are at 213.6, 106.5, 21.5 in Product Engine located at simhost-0e1ba50d324fbebb0.agni SLURL: http://maps.secondlife.com/secondlife/Product%20Engine/214/107/22 (global coordinates 336,854.0, 307,306.0, 21.5) Second Life Server 2024-06-11.9458617693 Release Notes

CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696 MHz) Memory: 32688 MB OS Version: Microsoft Windows 10 64-bit (Build 19045.4651) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: Radeon RX 5500 XT

Windows Graphics Driver Version: 26.20.15029.27017 OpenGL Version: 4.6.13587 Core Profile Context 20.4.2 26.20.15029.27017

Window size: 1920x1017 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 3000kbit/s LOD factor: 1.5 Render quality: 4 Texture memory: 4096MB Disk cache: Max size 1638.4 MB (0.2% used)

J2C Decoder Version: KDU v7.10.4 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft Dullahan: 1.14.0.202310131404 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.16 Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08

Packets Lost: 16/4,677 (0.3%) July 16 2024 04:45:05

Description

See Reproduction steps.

Reproduction steps

  1. Download and install the Second Life Release 7.1.9.9865199239 (64bit) build.
  2. Login with the Estate manager account.
  3. Click "World"→"Region/Estate"→"Terrain" tab.
  4. Enable the "PBR Metallic Roughness" option.
  5. Choose materials.
  6. Click "Apply".
  7. Observe "Terrain textures".

Actual result: "PBR Metallic Roughness" terrain materials are switched to "Terrain Textures" in the "Terrain" tab "Region/Estate" floater after applying the terrain textures/PBR materials to a region.

Expected result: Terrain textures/materials should match after applying the terrain textures/materials to a region in the "Region/Estate" floater.

Note: This issue is reproduced on Win10/OSX.

This issue was found during ad-hoc testing of secondlife/viewer/issues/1475. Also, after closing and reopening the "Region/Estate" Terrain tab, the textures/materials are shown correctly (see "actual.mp4").

This issue is not reproduced on the current production build Second Life Release 7.1.8.9375512768.

actual.mp4 https://github.com/user-attachments/assets/100546e8-0148-4166-94a3-664f9d6c8cc3

cosmic-linden commented 4 months ago

I can't reproduce this bug, but it seems related to https://github.com/secondlife/viewer/issues/2006 , whose fix was merged into the viewer develop branch.