"PBR Metallic Roughness" terrain materials are switched to "Terrain Textures" in the "Terrain" tab "Region/Estate" floater after applying the terrain textures/PBR materials to a region #2038
Second Life Release 7.1.9.9865199239 (64bit)
Release Notes
You are at 213.6, 106.5, 21.5 in Product Engine located at simhost-0e1ba50d324fbebb0.agni
SLURL: http://maps.secondlife.com/secondlife/Product%20Engine/214/107/22
(global coordinates 336,854.0, 307,306.0, 21.5)
Second Life Server 2024-06-11.9458617693
Release Notes
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696 MHz)
Memory: 32688 MB
OS Version: Microsoft Windows 10 64-bit (Build 19045.4651)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon RX 5500 XT
Actual result:
"PBR Metallic Roughness" terrain materials are switched to "Terrain Textures" in the "Terrain" tab "Region/Estate" floater after applying the terrain textures/PBR materials to a region.
Expected result:
Terrain textures/materials should match after applying the terrain textures/materials to a region in the "Region/Estate" floater.
Note:
This issue is reproduced on Win10/OSX.
This issue was found during ad-hoc testing of secondlife/viewer/issues/1475.
Also, after closing and reopening the "Region/Estate" Terrain tab, the textures/materials are shown correctly (see "actual.mp4").
This issue is not reproduced on the current production build Second Life Release 7.1.8.9375512768.
Environment
Second Life Release 7.1.9.9865199239 (64bit) Release Notes
You are at 213.6, 106.5, 21.5 in Product Engine located at simhost-0e1ba50d324fbebb0.agni SLURL: http://maps.secondlife.com/secondlife/Product%20Engine/214/107/22 (global coordinates 336,854.0, 307,306.0, 21.5) Second Life Server 2024-06-11.9458617693 Release Notes
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696 MHz) Memory: 32688 MB OS Version: Microsoft Windows 10 64-bit (Build 19045.4651) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: Radeon RX 5500 XT
Windows Graphics Driver Version: 26.20.15029.27017 OpenGL Version: 4.6.13587 Core Profile Context 20.4.2 26.20.15029.27017
Window size: 1920x1017 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 3000kbit/s LOD factor: 1.5 Render quality: 4 Texture memory: 4096MB Disk cache: Max size 1638.4 MB (0.2% used)
J2C Decoder Version: KDU v7.10.4 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft Dullahan: 1.14.0.202310131404 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.16 Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08
Packets Lost: 16/4,677 (0.3%) July 16 2024 04:45:05
Description
See Reproduction steps.
Reproduction steps
Actual result: "PBR Metallic Roughness" terrain materials are switched to "Terrain Textures" in the "Terrain" tab "Region/Estate" floater after applying the terrain textures/PBR materials to a region.
Expected result: Terrain textures/materials should match after applying the terrain textures/materials to a region in the "Region/Estate" floater.
Note: This issue is reproduced on Win10/OSX.
This issue was found during ad-hoc testing of secondlife/viewer/issues/1475. Also, after closing and reopening the "Region/Estate" Terrain tab, the textures/materials are shown correctly (see "actual.mp4").
This issue is not reproduced on the current production build Second Life Release 7.1.8.9375512768.
actual.mp4 https://github.com/user-attachments/assets/100546e8-0148-4166-94a3-664f9d6c8cc3