Open ghost opened 3 months ago
Debug Settings TextureMemory
I see no such debug setting, there is RenderMaxVRAMBudget for controlling memory.
0 doesn't seem to work keeps resetting to 512
Develop brach has changes to better detect avaliable memory and has VRAM adjusted changes. Since you haven't provided environment, I'm not sure what viewer you are using, so I assume you are on an OS Windows and an older viewer.
Environment
Please, provide 'environment'. Viewer version, OS, driver, etc.
RenderMinFreeMainMemoryThreshold keeps resetting to 512 and wont allow setting higher then 512 been trying to set to 4096 and above
https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%23b0fefd6-DeltaFPS1
Advanced Menu Performance Tools Statistics Bar Advanced Texture GL Mem 0.000 old viewers have number new none does viewer no longer support video cards at all?
Environment
Second Life
Description
Hardware - Texture Memory (MB)
Debug Settings TextureMemory Amount of memory to use for textures in MB (0 = autodetect)
Ctrl+P , Preferences - Graphics - Advanced Settings - Advanced Graphics Preferences.
0 doesn't seem to work keeps resetting to 512 option seems to be locked and capped at 512 will not allow higher would like unlocked need 3072 minimum and idealistically over 5120 for 512 draw distance plus and can use over 10240 easily for increasing draw distance and performance
on average Second Life can easily use around 3000MB VRAM
video cards start at around 8000MB - 24000MB VRAM today on desktop and 6000MB - 16000MB mobile GeForce 40 series https://en.wikipedia.org/wiki/GeForce_40_series https://www.nvidia.com/en-us/geforce/graphics-cards/40-series/
Reproduction steps
n/a