Closed sl-service-account closed 1 month ago
There are multiple different callstacks for this updateImageDecodePriority, but originally crashes were happening at if (face && face->getViewerObject() && face->getTextureEntry())
(current main) and once getTextureEntry() check got removed crashes moved to const LLTextureEntry* te = face->getTextureEntry();
. Inside getTextureEntry() is an getTE call and it looks likely that getTE was called for a wrong index.
Passed QA. Verified on the Second Life Release 7.1.10.10582490681 (64bit) on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/316.
BugSplat Key Crash 92973
Sample Version: 7.1.9.10084807842
Sample Callstack: