currently any deliberate crashes from LL_ERRS are all showing up as a lambda object in gltfscenemanager.cpp. the accurate source location of the error should be shown instead.
Reproduction steps
Log in
From Develop menu, select Force An Error -> Force LLError and Crash
Find the crash report in bugsplat
Expected Behavior
the crash report should show LLAppViewer::forceErrorLLError() as the source location for the crash
Environment
Second Life Test 7.1.10.242411739 (64bit) Release Notes Build Configuration RelWithDebInfo
CPU: 12th Gen Intel(R) Core(TM) i9-12900HK (2918.4 MHz) Memory: 32440 MB OS Version: Microsoft Windows 11 64-bit (Build 22631.4037) Graphics Card Vendor: Intel Graphics Card: Intel(R) Iris(R) Xe Graphics
Windows Graphics Driver Version: 31.0.101.5186 OpenGL Version: 4.6.0 - Build 31.0.101.5186
Description
currently any deliberate crashes from LL_ERRS are all showing up as a lambda object in gltfscenemanager.cpp. the accurate source location of the error should be shown instead.
Reproduction steps
Expected Behavior the crash report should show LLAppViewer::forceErrorLLError() as the source location for the crash