Open maxim-productengine opened 1 month ago
'World map' floater draw time is reduced by approx. 750μs when observing a cluster of 4 PE regions. Before changes: After changes:
Reopening because github bot changed the status too early(after merging pull request).
Passed QA.
Verified on the Second Life Release 7.1.11.10947335521 (64bit) on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/348.
'World map' floater drawing time is ~1.5ms, which probably can be improved. (Some time ago World map floater was closed after teleport, but now it remains open. So, it may linger and degrade fps)
Test Plan Confirm that World map is displayed without issues.