Open canny[bot] opened 1 month ago
This issue has been linked to a Canny post: Material with BoM textures on one avatar interferes with same Material on other avatars. :tada:
Viewer gets materials by Id, if two avatars use same material, first avatar to load would initialize material with correct BoM, second avatar will just load the ready materials. Any ideas how to handle this? Store avatar specific materials in avatars as a copy?
Environment: Second Life 7.0.1.6894459864 - GLTF Material Import thru DeltaFPS - 7.1.10.10800445603 on Windows or Mac.
Repro:
Observed: Sometimes you will see your own head texture on the other avatar, and vice versa.
https://github.com/user-attachments/assets/70ca0c8d-9181-48b5-9587-8c785c815544
Expected: Should only see your face on your head, and their face on their head.
Original report follows: Been testing this and its a SEVERE bug you need to handle.
To reproduce
1 - Create a material. Put a ANY BAKED BOM TEXTURE (i.e. UPPER) on the BASE color slot.
2 - Create a box. Apply material to it.
3 - Pick up the box. Give it to other avatars.
4 - Avatars wear it.
Result
The attachment on AGENT A shows baked texture on AGENT B and vice versa. Keeps changing when zooming in and out, or if any of the agents rebakes his maps or reattaches anything.
Found this happening on my avatars after updating them to BoM. But after a simple test the bug is super easy to reproduce.
https://secondlife.canny.io/admin/board/bug-reports/p/material-with-bom-textures-on-one-avatar-interferes-with-same-material-on-other