Set graphics settings from “Low” to “Between Low and Mid “, “Mid” or “Between Mid and High”.
Observe the environment.
Actual result: The ground at the water's edge is not visible through the water at the graphics settings “Between Low and Mid”, “Mid”, “Between Mid and High”.
Actual screenshots:
Between Low and Mid:Mid:Between Mid and High:
Expected result: The ground at the water's edge is visible through the water at the graphics settings “Between Low and Mid”, “Mid”, “Between Mid and High”.
Additional information:
This issue was found in the scope of IQA #353 during Environment Rendering conformity test -> Sky and water tests -> Test 3/ Test4/ Test5 (https://lindenlab.atlassian.net/wiki/x/oIGaL).
This issue is reproduced on Win10/OSX.
This issue is reproduced on the current release 7.1.10.10800445603 build.
Environment
Environment:
Second Life Release 7.1.11.10947335521 (64bit) Release Notes You are at 225.9, 67.0, 22.6 in Bug Island 2 located at simhost-05184521a8887a5b8.agni SLURL: http://maps.secondlife.com/secondlife/Bug%20Island%202/226/67/23 (global coordinates 260578.0, 249411.0, 22.6) Second Life Server 2024-07-22.10048683488 Release Notes CPU: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz (1600 MHz) Memory: 16384 MB OS Version: macOS 13.6.9 Darwin 22.6.0 Darwin Kernel Version 22.6.0: Mon Jun 24 01:25:37 PDT 2024; root:xnu-8796.141.3.706.2~1/RELEASE_X86_64 x86_64 Graphics Card Vendor: Intel Inc. Graphics Card: Intel(R) UHD Graphics 617 OpenGL Version: 4.1 INTEL-20.7.2 Window size: 1440x876 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 96m Bandwidth: 3000kbit/s LOD factor: 1.125 Render quality: 1 Texture memory: 1536MB Disk cache: Max size 1638.4 MB (0.2% used) HiDPI display mode: J2C Decoder Version: KDU v7.10.4 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft Dullahan: 1.14.0.202408091638 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.21 Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08 Packets Lost: 12/2431 (0.5%) September 27 2024 06:35:21Reproduction steps
Actual result: The ground at the water's edge is not visible through the water at the graphics settings “Between Low and Mid”, “Mid”, “Between Mid and High”.
Actual screenshots:
Between Low and Mid:
Mid:
Between Mid and High:
Expected result: The ground at the water's edge is visible through the water at the graphics settings “Between Low and Mid”, “Mid”, “Between Mid and High”.
Additional information: This issue was found in the scope of IQA #353 during Environment Rendering conformity test -> Sky and water tests -> Test 3/ Test4/ Test5 (https://lindenlab.atlassian.net/wiki/x/oIGaL). This issue is reproduced on Win10/OSX. This issue is reproduced on the current release 7.1.10.10800445603 build.