Observed: The in-world mirror is not behaving as a mirror.
Original report:
Zero expectation of mirrors working in HUDs, naturally, but I had to see what happens and they still are considered to be "real mirrors": they have the full performance impact they would otherwise and and are counted as the closest one, stopping any inworld ones from rendering. Maybe any probes attached to HUDs should just be completely 100% ignored from any considerations.
Repro steps:
Observed: The in-world mirror is not behaving as a mirror.
Original report: Zero expectation of mirrors working in HUDs, naturally, but I had to see what happens and they still are considered to be "real mirrors": they have the full performance impact they would otherwise and and are counted as the closest one, stopping any inworld ones from rendering. Maybe any probes attached to HUDs should just be completely 100% ignored from any considerations.
https://secondlife.canny.io/admin/board/bug-reports/p/very-silly-mirror-bug-a-mirror-attached-to-hud-futilly-tries-to-render