Open canny[bot] opened 1 month ago
This issue has been linked to a Canny post: New NaN issue on Extra FPS :tada:
Might be the same bug as https://github.com/secondlife/viewer/issues/2656
I can no longer reproduce this on 7.1.11.242970827.
Passed QA.
Verified on the Second Life Release 7.1.11.11469579464 (64bit) on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/374.
Login to http://maps.secondlife.com/secondlife/By%20Design/114/91/22 on Extra FPS build https://releasenotes.secondlife.com/viewer/7.1.11.11074622243.html
You should be using the shared environment
Observe the scene renders correctly
Teleport to http://maps.secondlife.com/secondlife/Griffer%20Cove/51/45/24
Observe the scene renders correctly
Teleport back to the first location: http://maps.secondlife.com/secondlife/By%20Design/114/91/22
Observed Behaviour
Immediately after teleport back to By Design, the scene renders correctly.
After a few second, the scene changes to black & white & starts to flash.
The scene renders as if it's hiting a NaN
Occasionally the scene starts to render correctly again after a few more seconds, but usually the scene rendering remains broken.
If you fail to reproduce this or the scene starts to render correctly, just teleport back to Griffer Cove then back to By Design & the scene is likely to stay broken.
Repro Video1: https://i.gyazo.com/a72b7622c6dd5a6a9dcb64409e587c39.mp4
Repro video 2: https://i.gyazo.com/edea29a220477b3f4a98d7fcb70063fe.mp4
Videos taken on Ultra graphics
Dan & Atlas also reproduced this bug on their systems.
Does not reproduce on Delta FPS: Second Life Release 7.1.10.10800445603 (64bit)
https://secondlife.canny.io/admin/board/bug-reports/p/new-nan-issue-on-extra-fps