Open canny[bot] opened 2 weeks ago
This issue has been linked to a Canny post: Edit of alpha to opaque not holding when edit is done in object :tada:
Can't reproduce, tried the following:
Asked for more info in canny, for now unassigning.
Edit: commited a fix, if cap is missing applied change will no longer apply locally only. But I'm not sure if that is what causing issues here.
Test object is in the contents of "viewer#2863" http://maps.secondlife.com/secondlife/Danger!%20Danger!/73/82/39
I have not been able to reproduce this myself, but it reproduces for a few moles and for Whirly Fizzle.
Repro:
Observed: The arm of the chair appears transparent so that the seat can be seen through it.
Expected: The arm should be opaque.
Original report: We are facing a texturing issue when needing to change a PBR face from alpha to opaque. Currently when we do this in world by editing the mesh object ... editing the texture, changing from alpha to opaque and saving, it seems to save but the next time we log in, it has reverted back to alpha. The current fix we have found to work is to edit the material while it is in inventory and then to apply it. Can this be investigated so that when editing the mesh object face itself, that the changes will hold. Thank you. Please reach out if this is not clear.
https://secondlife.canny.io/admin/board/bug-reports/p/edit-of-alpha-to-opaque-not-holding-when-edit-is-done-in-object