Open DmitrySProductengine opened 2 days ago
Marked as showstopper for now, but need to know how many users this will affect.
@Dan-Linden Although low end systems inevitably struggle more, there are similar issues affecting graphics cards that should cope OK, like the GTX 1080 - see my report at https://feedback.secondlife.com/bug-reports/p/711111750364439-extra-fps-rc-texture-bias-stuck-at-20-some-textures-never-show - whether it's due to memory leakage or an algorithm issue, sometimes 7.1.11 gets into a state where it appears to be continuously discarding and refetching textures whilst some never get fetched at all.
Additional investigation:
We investigated additional on our computer with an Intel UHD 630 video card. This behavior was not reproduced, although the video cards have similar characteristics. After this test, I replaced the 4GB memory module (on the computer with an Intel HD 610 video card) with 16 GB and retested the bug. In this configuration, the behavior was also not reproduced.
Results of re-testing (in all cases, 512 MB was allocated to the integrated graphics card in the motherboard BIOS settings):
The behavior looks like the new build defines free video memory worse for integrated video cards (which use additional RAM for themselves), also the use of video memory is slightly increased and this leads to the fact that it evaluates free video memory as "-", texture optimization (bias) starts and it does not finish, because the video memory is not released.
Most likely, this behavior will be relevant for integrated Intel video cards on computers with a small amount of RAM (4 GB). At the moment, there is no way to test this behavior with 8 GB of RAM, but perhaps it will also be enough to display textures fully.
See the attached screenshots and log:
![Image](https://github.com/user-attachments/assets/9d831c79-0b50-4624-9840-f59ca7996881)
![Image](https://github.com/user-attachments/assets/3e182078-68df-4d23-8758-543ed61058db)
![Image](https://github.com/user-attachments/assets/8acc5981-39e8-4cb7-9f36-7b97c05c6098)
![Image](https://github.com/user-attachments/assets/d497f88d-414f-47e3-b847-d1681ec850ed)
![Image](https://github.com/user-attachments/assets/75c8de37-a72a-4a83-9474-ba8a13e6b685)
Environment
Environment
Second Life Release 7.1.11.11864501455 (64bit) Release Notes You are at 3.7, 127.9, 85.3 in LagLand located at simhost-07a82ae0a96565d36.agni SLURL: http://maps.secondlife.com/secondlife/LagLand/4/128/85 (global coordinates 260,100.0, 248,192.0, 85.3) Second Life Server 2024-10-15.11356152186 Release Notes CPU: Intel(R) Celeron(R) CPU G3930 @ 2.90GHz (2904.01 MHz) Memory: 3522 MB OS Version: Microsoft Windows 11 64-bit (Build 22631.4460) Graphics Card Vendor: Intel Graphics Card: Intel(R) HD Graphics 610 Windows Graphics Driver Version: 31.0.101.2128 OpenGL Version: 4.6.0 - Build 31.0.101.2128 Window size: 1920x1009 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 96m Bandwidth: 3000kbit/s LOD factor: 1.125 Render quality: 1 Texture memory: 1584MB Disk cache: Max size 1638.4 MB (9.2% used) J2C Decoder Version: KDU v7.10.4 Audio Driver Version: Undefined Dullahan: 1.14.0.202408091639 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.21 Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08 Packets Lost: 0/1,357 (0.0%) November 19 2024 02:47:03
Reproduction steps
Actual result: The viewer does not fully load all textures on the Intel HD Graphics 610 video card.
Expected result: The viewer should fully load all textures on the Intel HD Graphics 610 video card.
Additional information: This issue was found during Ad hoc testing in the scope of IQA #387. This issue is reproduced on Win11 (at the moment it is possible to check this behavior only on Win11, but with a high degree of probability this behavior will also be reproduced on Win10).
This issue is not reproduced on the current release 7.1.10.10800445603 build.
Textures are not loaded completely randomly (for example, I provided 2 screenshots from one location). This behavior is also repro in a location with 20 bots but is slightly less noticeable (an example screenshot is also attached).
Long waiting times had no effect (the texture displays did not change after waiting for loading for more than 20 minutes).
This behavior was not reproduced on our Macs (although there are laptops with Intel video cards) or on this build on Win10/11 with ATI and Nvidia video cards. Also, this behavior was not reproduced on the Intel(R) Iris(R) Xe Graphics video card.
See attached screenshots and logs:
Actual - LagLand - 7.11.11864501455
Actual 2 - LagLand - 7.1.11864501455 SecondLife_LagLand_7.1.11.11864501455.log
Expected - LagLand - current 7.1.10.10800445603 release SecondLife_LagLand_7.1.10.10800445603.log
Actual - Lag Me 5 - 7.1.11.11864501455 SecondLife_Lag Me 5_7.1.11.11864501455.log
Expected - Lag Me 5 - current 7.1.10.10800445603 release SecondLife_Lag Me 5_7.1.10.10800445603.log