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Projector Shadow Priority Misbehaving #742

Open canny[bot] opened 7 months ago

canny[bot] commented 7 months ago

Demonstration Video: https://youtu.be/eQ_YiWhfJWY

It appears that projector priority seems to be using inverse the light radius to calculate shadow priority.

  1. Make 3 projector lights equidistant from each other pointing towards a centerpoint (for ease of seeing the shadows)

  2. Adjust the radius of the light furthest from your view larger and smaller and observe

  3. Adjust the radius of the light closest to your view larger and smaller and observe.

https://secondlife.canny.io/admin/board/bug-reports/p/projector-shadow-priority-misbehaving

canny[bot] commented 7 months ago

This issue has been linked to a Canny post: Projector Shadow Priority Misbehaving :tada:

AtlasLinden commented 7 months ago

To be linked with the later migrated "STORM-2147 Allow toggling every single projector's ability to cast a shadow separately."