Closed canny[bot] closed 4 months ago
This issue has been linked to a Canny post: Regression: grass is visible through a sign :tada:
This is probably a duplicate, but I want more repro cases to test.
The issue is not reproduced on the custom build built from the recent branch release/materials_featurette
As it can be seen on the screenshot, the sign is NOT semi-transparent, and grass is NOT visible through the sign
Used teleport link: http://maps.secondlife.com/secondlife/Wander%20Beachside/203/112/22
Passed QA.
Verified on the Second Life Release 7.1.4.8270899680 (64bit) on Aditi on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/156.
Additional info:
Verified on the Rumpus Room 2048 (running "PMFP 2024-02-08.7835620080"). secondlife://Aditi/secondlife/Rumpus%20Room%202048/119/107/23.
The issue was verified with graphics settings, texture and texture settings from attached cany bug report link. Also, "Grass - tall 1" and "Grass - tall 2" grass from Library was used during verifying the issue.
Go to Wander Beachside 200, 112, 22
Set the environment setting to Midday (Legacy) (Menu World -> Environment -> Midday (Legacy)).
Look at the non-transparent sign at 203, 109, 22
Expected result: The image ("DACH Furries Oase Infoschild Neu.png" - attached) should not be semi-transparent.
Actual result: the grass ("KIDD LONG GRASS Wild Sword Bush TransMod 8" and "KIDD LONG GRASS Wild Sword Bush TransMod 8") is visible through the sign.
This is a regression, I didn't have this issue on previous versions of the SL viewer.
Find my graphics settings attached.
https://secondlife.canny.io/admin/board/bug-reports/p/regression-grass-is-visible-through-a-sign