secondlife / viewer

🖥️ Second Life's official client
GNU Lesser General Public License v2.1
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Environment Weather #839

Open SamsonTheGox opened 7 months ago

SamsonTheGox commented 7 months ago

Feature Implementation Proposal: Adding Rain, Snow, Dust, and Particle Effects to Simulator/Parcel Environment Settings

Objective: Enhance the simulation experience by incorporating dynamic weather effects such as rain, snow, dust, and particles into the simulator or parcel environment settings. This feature aims to provide users with more mood options and increased immersion.

Implementation Steps:

Global Shader Integration:
    Utilize the global shader system to seamlessly process and render rain, snow, dust, and particle effects. This approach ensures a more straightforward implementation and eliminates the complexity of individually setting up primary rain and snow effects.

Particle Collision and Despawning:
    Address the issue of particles lacking collision capabilities by introducing a mechanism for despawning upon contact with the ground or solid objects.
    Implement object settings to control particle dispersal, allowing users to customize how particles interact with the environment.

User Interface (UI) Integration:
    Integrate an intuitive and user-friendly interface within the simulator or parcel environment settings to enable users to easily customize and toggle the various weather and particle effects.

Guidance for Users:
    Provide clear documentation and tooltips to guide users on how to access and manipulate the new weather and particle settings.
    Consider creating tutorial content or in-app guides to assist users in understanding the full range of customization options available.

Test Scenarios for Quality Assurance (QA):

Functional Testing:
    Verify that rain, snow, dust, and particle effects can be activated and deactivated through the environment settings.
    Test the global shader integration to ensure smooth rendering and performance across different hardware configurations.

Collision and Despawning:
    Validate that particles correctly despawn upon contact with the ground or solid objects.
    Conduct tests with various environmental conditions to confirm the reliability of the collision and despawning mechanisms.

User Interface Testing:
    Test the clarity and responsiveness of the user interface for adjusting weather and particle settings.
    Confirm that changes made through the UI are accurately reflected in the simulation.

Performance Testing:
    Evaluate the impact of the new feature on overall simulation performance.
    Conduct stress tests with multiple instances of the simulator running concurrently to identify any potential performance bottlenecks.

Compatibility Testing:
    Ensure compatibility with different operating systems and graphics configurations.
    Test the feature across a range of devices to verify consistent functionality.

Conclusion: Implementing rain, snow, dust, and particle effects through the proposed approach not only enhances user experience but also streamlines the process for developers. Thorough testing, guided by the provided scenarios, will be crucial to ensuring the robustness and reliability of this feature.

SamsonTheGox commented 7 months ago

To be honest, I don't expect this to be done right away. PBR/HDR is pretty important, and I am happy with waiting as long as it takes. However, this is one of those areas where the game is in desperate need of improvement.