final alert 2 has a tunnel drawer feature that was meant to let mappers make and use the tunnel logic introduced in TS, the tunnels also being usable by mods with terrain expansions; however, the tunnel drawer feature has a slight malfunction in generating the code for the tunnels that renders the feature non-working. fixing the tunnel drawer would be a wonderful quality of life improvement.
final alert 2 has a tunnel drawer feature that was meant to let mappers make and use the tunnel logic introduced in TS, the tunnels also being usable by mods with terrain expansions; however, the tunnel drawer feature has a slight malfunction in generating the code for the tunnels that renders the feature non-working. fixing the tunnel drawer would be a wonderful quality of life improvement.
the error in the tunnel drawer's output is described in this ppmforum post in more detail https://ppmforums.com/topic-42008/finalsun-tunnel-fixer/