So this only mutates one-dimensional arrays now because my Rust game isn't strong enough yet to find an efficient way for multi-dim. Maybe getting a pointer to the nested value and incrementing that so that I don't have to re-set the nested value. But I wouldn't know how to do that right now.
So this only mutates one-dimensional arrays now because my Rust game isn't strong enough yet to find an efficient way for multi-dim. Maybe getting a pointer to the nested value and incrementing that so that I don't have to re-set the nested value. But I wouldn't know how to do that right now.
But this could be a new
hacktoberfest
issue. 😄