sedenion / OpenModMan

Open Mod Manager - Open source and generic Mod ("Modifications") manager.
GNU General Public License v3.0
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[Suggestion] Mod Editor - Add common logic for Save Button #92

Closed lmiol closed 1 week ago

lmiol commented 1 week ago

Мany times i want to click Save button but it was inactive. Sometimes i thought there is a bug. But no. Aftet zoom interface on screen i figured out - Save button is inactive until you open a saved mod or do "Save as..." in new mod

99% of apps what we using every day "Save" button is active every time. And if you open a new document first time "Save" button works as "Save as.." and only after saving it works as usual as "Save". image

For reference try any text editor (notepad for example) or image editor. It will be hard to find inactive save button image

Regards

Low priority

sedenion commented 1 week ago

Changed "Save" and "Save as.." menu and toobar icon logic. "Save" menu and toolbar icon still disabled when no changes occurred since the last save, but is enabled by after "Build from directory", finally the "Save" toolbar button automatically perform "Save as.." if required.