Closed segabl closed 6 years ago
Current system is confusing to use in editor as it doesn't reflect how it will look ingame. Probably a manual loop over all dynamic objects should be done to check overlapping and then setting the depth.
A temporary workaround is to execute the depth-sorting in edit mode
Current system is confusing to use in editor as it doesn't reflect how it will look ingame. Probably a manual loop over all dynamic objects should be done to check overlapping and then setting the depth.