Stats influencing the player like: Repletion, Health, Sanity, Intoxication..
Stats should be updated by a script and should also be influenced by usage of items from inventory. (useItem method in Inventory.cs)
Create a player/character class that has all important player related variables and functions in it. It should also handle management of the values (like slowly lowering health while intoxicated).
Stats influencing the player like: Repletion, Health, Sanity, Intoxication.. Stats should be updated by a script and should also be influenced by usage of items from inventory. (useItem method in Inventory.cs)