Closed chromKa closed 2 years ago
`Application has crashed: access violation
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? ??? (???) ??? ??? (???) ??? ??? (???) ???
Current thread: Main Script stack: lib/units/cameras/fpcameraplayerbase.lua:1827 play_redirect() =[C] play_redirect() lib/units/cameras/fpcameraplayerbase.lua:1228 play_redirect() lib/units/beings/player/playercamera.lua:129 _start_action_equip() lib/units/beings/player/states/playerstandard.lua:1712 _enter() lib/units/beings/player/states/playerstandard.lua:286 enter_original() lib/units/beings/player/states/playerstandard.lua:205 enter() @mods/WolfHud/lua/Interaction.lua:75 change_state() lib/units/beings/player/playermovement.lua:302 _change_player_state() lib/managers/playermanager.lua:952 spawned_player_original() lib/managers/playermanager.lua:928 spawned_player() @mods/WolfHud/lua/GameInfoManager.lua:2734 set_unit_original() lib/network/base/networkpeer.lua:2285 set_unit() @mods/Third Person/lua/networkpeer.lua:11 lib/network/handlers/unitnetworkhandler.lua:48 `
Does it happen always?
no
Then I'll need a bit more information about what game you joined, weapons, etc
`Application has crashed: access violation
Callstack:
Current thread: Main Script stack: lib/units/cameras/fpcameraplayerbase.lua:1827
play_redirect()
=[C] play_redirect()
lib/units/cameras/fpcameraplayerbase.lua:1228
play_redirect()
lib/units/beings/player/playercamera.lua:129 _start_action_equip()
lib/units/beings/player/states/playerstandard.lua:1712
_enter()
lib/units/beings/player/states/playerstandard.lua:286 enter_original()
lib/units/beings/player/states/playerstandard.lua:205
enter()
@mods/WolfHud/lua/Interaction.lua:75 change_state()
lib/units/beings/player/playermovement.lua:302
_change_player_state()
lib/managers/playermanager.lua:952 spawned_player_original()
lib/managers/playermanager.lua:928
spawned_player()
@mods/WolfHud/lua/GameInfoManager.lua:2734 set_unit_original()
lib/network/base/networkpeer.lua:2285
set_unit()
@mods/Third Person/lua/networkpeer.lua:11
lib/network/handlers/unitnetworkhandler.lua:48 `