segabl / pd2-third-person

Experimental BLT mod that implements and enables third person mode
GNU General Public License v3.0
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Crash after trying to pick up the bomb on the Dockyard Heist | Incompatible with other mods? #32

Open PJzuza opened 6 years ago

PJzuza commented 6 years ago

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main Script stack: _create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact_original()
lib/managers/objectinteractionmanager.lua:86
end_action_interact()
@mods/WolfHUD/lua/GameInfoManager.lua:2125 _end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419
_update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463 _update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870
fs_original_playerstandard_update()
lib/units/beings/player/states/playerstandard.lua:436 update()
@mods/Full
Speed
Swarm/lua/playerstandard.lua:6 lib/units/beings/player/playermovement.lua:343


System information: Application version : 1.89.592. CPU : Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 10.0 GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[22.21.13.8569] Language : english Memory : 8155MB 504KB OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (JBL Pebbles))


Callstack:

     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
               steamclient  (???)     Steam_TerminateGameConnection                      
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                

Current thread: Main Script stack: _create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
set_synced_carry() lib/managers/playermanager.lua:2928
lib/network/handlers/unitnetworkhandler.lua:2340



Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main Script stack: _create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact()
lib/managers/objectinteractionmanager.lua:86
_end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419 _update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463
_update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870 update()
lib/units/beings/player/states/playerstandard.lua:436
lib/units/beings/player/playermovement.lua:343


segabl commented 6 years ago

Hmm, this is very specific, I'll try to reproduce that, when I get around to it.