Closed ghost closed 1 year ago
Crashes every time if the bots are in hold mode while initiating the tunnel's "Somewhere in Mexico" sequence.
---------------------------------------------------------------------- Thu Jan 19 21:01:30 2023 Application has crashed: C++ exception [string "lib/units/enemies/cop/logics/coplogictravel.lua"]:1464: attempt to index local 'objective' (a nil value) SCRIPT STACK update() lib/units/enemies/cop/logics/coplogictravel.lua:227 lib/units/enemies/cop/copbrain.lua:234 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ntdll (???) RtlAllocateHeap ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.134.167 CPU : 12th Gen Intel(R) Core(TM) i7-12700K (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3070 Ti / nvldumd.dll[31.0.15.2802] Language : english Memory : 32538MB 116KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Razer Inc. (Headphones (Razer Nari - Game))
I'll have a look at this as soon as I get around to it
Crashes every time if the bots are in hold mode while initiating the tunnel's "Somewhere in Mexico" sequence.