I think there's an issue with the targeting/turning logic (I think it's for the Cloaker, considering the mention of "Spooc"), per the crash.txt I keep getting;
`Application has crashed: C++ exception
[string "lib/units/enemies/cop/logics/coplogicattack.lua"]:1193: attempt to call field 'chk_should_turn' (a nil value)
I think there's an issue with the targeting/turning logic (I think it's for the Cloaker, considering the mention of "Spooc"), per the crash.txt I keep getting;
`Application has crashed: C++ exception [string "lib/units/enemies/cop/logics/coplogicattack.lua"]:1193: attempt to call field 'chk_should_turn' (a nil value)
SCRIPT STACK
_upd_aim() @mods/base/req/core/Hooks.lua:262 force_attention() @mods/pd2-useful-bots-master/lua/teamailogicbase.lua:129 force_attention() @mods/pd2-useful-bots-master/mod.lua:152 func() @mods/pd2-useful-bots-master/lua/actionspooc.lua:8 init() @mods/base/req/core/Hooks.lua:269 new() core/lib/utils/coreclass.lua:35 action_request() lib/units/enemies/cop/copmovement.lua:1133 _chk_request_action_spooc_attack() lib/units/enemies/spooc/logics/spooclogicattack.lua:293 _upd_spooc_attack() lib/units/enemies/spooc/logics/spooclogicattack.lua:233 clbk() lib/units/enemies/spooc/logics/spooclogicattack.lua:141 _execute_queued_task() lib/managers/enemymanager.lua:600 _update_queued_tasks() lib/managers/enemymanager.lua:615 update() lib/managers/enemymanager.lua:52 original() lib/setups/gamesetup.lua:809 update() @mods/base/req/core/Hooks.lua:262 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:559
Callstack:
`
Mod is fully up to date AFAIK, this has been happening since the latest update.