segmentio / myth

A CSS preprocessor that acts like a polyfill for future versions of the spec.
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What is to be the fate of this project? #140

Closed zeke closed 8 years ago

zeke commented 8 years ago

This is a great project, but it hasn't been updated in over six months. I just heard from @ianstormtaylor that he no longer has commit access to this repo. Does anyone at Segment intend to maintain it? If not, I would be interested in helping to keep it alive, and maybe others would too.

cc @lambtron @reinpk @anthonyshort @garysoed @MoOx @joshmoore

stephenmathieson commented 8 years ago

hey @zeke- we do use this internally on quite a few projects. that said, if no one you pinned responds, i think it'd make sense to give you commit access. i'll bring it up in the office tomorrow =)

/cc @dominicbarnes @stevenmiller888

zeke commented 8 years ago

Thanks, @stephenmathieson. I was a member of the segmentio github org for a while because I've been maintaining is-url but it looks like I've been removed.

stephenmathieson commented 8 years ago

looks like you've still got write access to that repo:

screen shot 2016-03-06 at 20 33 52

if not, ping me and we'll figure it out!

MoOx commented 8 years ago

For my concern, following #100, I have now developed for a while cssnext, a project based on the exact same idea as myth, based on PostCSS instead of Rework. Compared to myth, this project provides now more features, is faster and have probably less bugs (cssnext is now at v2.x, not 0.3 like on the gist).

calvinfo commented 8 years ago

Hey @zeke, I've given both you and @ianstormtaylor commit access. Sorry about the oversight! We trust both you guys!

zeke commented 8 years ago

Thanks, @calvinfo!

madeindonesia commented 7 years ago

@zeke @ianstormtaylor , I still think this is great project. Would this be maintained? Since last comming is on Jul 12, 2015

zeke commented 7 years ago

I was never really a maintainer of this project, more just a champion of it and a fan of the concepts behind it. I probably won't be making an effort to keep this project alive, but I won't hinder anyone else from doing so either. :)