Closed hirosuke1214 closed 3 years ago
Hey I see it, the resource handle gets invalid after that call. I wasn't aware that it can be explicitly invalidated as this is the first time I see it happening. The good news is that it is an easy fix. I'll update the repository in the next few days, once I find a moment. Sorry for not being more responsive but I have a few other things happening right now.
Fixed by e00a13361794e7523a86183985e1f6168197b997
Not displayed correctly character when UE4.26.1 standalone playing. Font texture was not reloaded when called FSlateApplication::Get().GetRenderer()->ReloadTextureResources()
thank you.