Added imgui_tables.cpp to the implementation (is there a specific reason why you include the files in the source code rather than having Unreal include them in the build?)
ImDrawList Clear() function was replaced by _ResetForNewFrame().
I've just commented that out though as (as you mention in you comment) it's already called by ImGui and apparently that's enough.
Added imgui_tables.cpp to the implementation (is there a specific reason why you include the files in the source code rather than having Unreal include them in the build?)
ImDrawList Clear() function was replaced by _ResetForNewFrame(). I've just commented that out though as (as you mention in you comment) it's already called by ImGui and apparently that's enough.