Hi,
first of all, thank you for this great plug-in! It made my day.
I'm using it in UE4.27 and I was able to toggle the input using Project Properties (defining a Key combination to do so).
But now, I want to do the same, by code, but seems it's not working or I'm doing sth wrong.
I've used FImGuiModuleProperties, and then called SetInputEnabled(true). Like this:
this->GuiModuleProperties.SetInputEnabled(true);
It compiles and runs, but menu bar still only rendering and no accepting inputs. Any idea? In the README it's mentioned that also can be changed on a Properties file, but couldn't find it on the tree.
Hi, first of all, thank you for this great plug-in! It made my day.
I'm using it in UE4.27 and I was able to toggle the input using Project Properties (defining a Key combination to do so).
But now, I want to do the same, by code, but seems it's not working or I'm doing sth wrong.
I've used FImGuiModuleProperties, and then called SetInputEnabled(true). Like this:
this->GuiModuleProperties.SetInputEnabled(true);
It compiles and runs, but menu bar still only rendering and no accepting inputs. Any idea? In the README it's mentioned that also can be changed on a Properties file, but couldn't find it on the tree.
Thank so much!