Closed taylorza closed 3 years ago
Fix for the ZX render_sprite routine. When calculating the rest of the bits to carry over to the next byte the calculation was done using 7 rather than 8. This caused the sprites to have small artifacts as they move horizontally.
rest
Thanks for the patch! Must have been leftover from the Apple ][ port :)
Fix for the ZX render_sprite routine. When calculating the
rest
of the bits to carry over to the next byte the calculation was done using 7 rather than 8. This caused the sprites to have small artifacts as they move horizontally.