seibaby / ff3us

Final Fantasy VI SNES assembly source project
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Defective sound effect differenciation #223

Open seibaby opened 7 years ago

seibaby commented 7 years ago

When playing the game on multiplayer mode, a differenciation in the sound effects can be heard: when it's player 1's turn, you should hear the usual sound effect, and when it's player 2's turn, it's... just something else. However, Square (here again) screwed this completely as the sound effect for the first slot character always comes as default even if Player 2 has control of that character.