Open hillcf opened 9 years ago
it's a possibility. The PathManager needs a serious overhaul right now. My suggestion is to use Traffic++ in combination with this. It solves the pathing issues. Then just use this for traffic light managment / timings. They work really well together like that. I'm working on a patch for Improved AI so that it will work with that mod as well.
Hi
I have just installed Traffic Manager Plus to try and manage some road connections. Having then set up a pair of traffic lights on two crossings I an now having major problems with the way the system is routing vehicles.
The junctions are as follows:
Without the traffic lights installed these junctions work as one would expect. I then set up a pair of timed traffic lights to manage the traffic flow. The routing is
This should enable the system to manage the junction correctly. Initially it seems to work and the traffic flows as I would expect. But then it goes out of control.
It appears that the path finding functionality believes that there is no South bound route down route 2, and that the highway bridge link across is missing. If I move the bus stations on the East side of route 1 and place them onto route 2 the bus route resets to the correct route.
If I close route 6 I find that the bus routes just terminate, and despawn buses, on the last bus station. I have left it running and it seems that the system totally ignore the South bound route down route 2.
In terms of traffic I am running with the Extended Public Transport UI and Improved Public Transport 3.1.6. I have Traffic++ but have not yet activated it.
Is there a problem with your system regarding path finding?