seiggy / Skylines-Traffic-Manager

Cities: Skylines Traffic Management Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=481786333
MIT License
8 stars 2 forks source link

Incompatability issues with Traffic++ #3

Closed seiggy closed 9 years ago

seiggy commented 9 years ago

Not working with traffic++ timed lights go negative Manual control does nothing even on a new map

Thyariol commented 9 years ago

Can confirm, that Timed Traffic Lights don't work and go negative.

seiggy commented 9 years ago

Thyariol, any way you can upload a save game? Either I've fixed the problem, or I just can't replicate it with my saves. Also, a mod list would be helpful.

Thyariol commented 9 years ago

Sure, i'll do that today!

Thyariol commented 9 years ago

Ok, here’s the state of things with my Skylines-Games.

I normally use all of the following mods. I sorted them in terms of relevance (in my opinion) for TMPlus.

Shouldn’t be relevant:

Automatic Bulldoze No More Purple First Person Camera Traffic Report Tool Extended Building Information Mod One-Way Street Arrows Better Budget Tree Brush All Areas purchaseable

Maybe relevant:

Terraform Tool Road Color Changer No Pillars

Definitely relevant:

Improved Public Transport Traffic++ Advanced Vehicle Options Traffic manager (of course!)

First i tested this savegame (http://steamcommunity.com/sharedfiles/filedetails/?id=482585416) with all Mods enabled. Here's what i noticed: • Toggle Traffic Lights works • Priority Signs seem to work, but it the cims stay way too long till they start driving • Manual Traffic Lights seem to work fine • Timed Traffic Lights work! (Your last update helped, it seems) • Add/remove Crosswak work • Clear Traffic work

Change Lanes and Disable despawning shouldn’t be shown, because i run Traffic++, which normally overwrites these two points. I only use lane changing with T++, but if there are no compatibility issues, never mind.

So, at the moment it seems, that TM is working again as intended. Till now, i have not found any incompatibilites with T++ or other Mods i use. I’ll keep that monitored.

Reloading the savegame several times did not break anything till now.

Very, very nice!

seiggy commented 9 years ago

Hooray! So first patch will probably focus on fixing the priority system. Timings seem off there.

seiggy commented 9 years ago

Latest patch should have this issue resolved. All existing reproducible test cases I have are fixed at least.