seigot / tetris

A Tetris Game for programming education in Japanese
MIT License
30 stars 107 forks source link

GitAuto: level1でブロックを順番に置くためのサンプルコード #151

Open gitauto-ai[bot] opened 3 weeks ago

gitauto-ai[bot] commented 3 weeks ago

Resolves #18

What is the feature

Implement a sample code for sequentially placing blocks in level 1, automating the placement of all 180 blocks to eliminate the need for manual placement.

Why we need the feature

Manually placing 180 blocks is time-consuming and requires significant patience, which can hinder development efficiency and testing processes. Automating this task will streamline workflow, reduce the potential for human error, and accelerate the completion of level 1.

How to implement and why

  1. Review Existing Logic: Analyze the current Block_Controller class to understand how blocks are being placed and identify areas for automation.
  2. Define Placement Strategy: Create a predefined list or algorithm that determines the order and position of each block placement based on level requirements.
  3. Update GetNextMove Method:
    • Integrate the predefined block placement strategy into the GetNextMove method.
    • Replace manual placement logic with automated commands that iterate through the 180 blocks.
  4. Handle Exceptions:
    • Implement error handling to manage scenarios where the predefined placement might fail or require adjustments.
    • Ensure the system can gracefully handle any interruptions during the placement process.
  5. Testing and Validation:
    • Conduct thorough testing to ensure all 180 blocks are placed correctly and efficiently.
    • Validate that the automated placement does not introduce new bugs or issues into the system.
  6. Optimize Performance:
    • Refine the placement algorithm to enhance performance and reduce execution time.
    • Ensure that the automation integrates seamlessly with existing game mechanics.

This step-by-step implementation ensures a reliable and maintainable approach to automating block placement, enhancing both developer experience and game performance.

About backward compatibility

This feature maintains backward compatibility by extending the existing Block_Controller class without altering its public interface. Existing functionalities remain unaffected, and the new automated placement logic can be easily integrated or reverted if necessary. This approach ensures that current users and systems continue to operate smoothly while benefiting from the new automation feature.

Test these changes locally

git checkout -b gitauto/issue-18-71e487dd-ef22-4dc5-94df-2aa4349c919a
git pull origin gitauto/issue-18-71e487dd-ef22-4dc5-94df-2aa4349c919a
gitauto-ai[bot] commented 3 weeks ago

Committed the Check Run build (3.9) error fix! Running it again...

gitauto-ai[bot] commented 3 weeks ago

Committed the Check Run MSBuild (3.9) error fix! Running it again...

gitauto-ai[bot] commented 3 weeks ago

Committed the Check Run build (3.10) error fix! Running it again...

gitauto-ai[bot] commented 3 weeks ago

Committed the Check Run build (3.10) error fix! Running it again...

gitauto-ai[bot] commented 3 weeks ago

Committed the Check Run MSBuild (3.10) error fix! Running it again...